Author Topic: possible YUGIOH game  (Read 14252 times)

0 Members and 1 Guest are viewing this topic.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: possible YUGIOH game
« Reply #45 on: November 04, 2010, 02:30:13 pm »
Don't worry. You can always come back to a project when you have enough experience to do it successfully. It's better to find out at the beginning than halfway through when you're ready to tear your hair out.

Seconded.

ASHBAD_ALVIN

  • Guest
Re: possible YUGIOH game
« Reply #46 on: November 04, 2010, 03:16:15 pm »
thirded.   I did that with my first full on ASM gmae, a platformer called soldat.  I got most of the engine done when I realized it sucked and it usually didn't work right

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: possible YUGIOH game
« Reply #47 on: November 04, 2010, 05:14:37 pm »
Ya, I agree. Though there are people like nitacku who seem quite good at constructing AI and could possibly help if ya asked.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

ASHBAD_ALVIN

  • Guest
Re: possible YUGIOH game
« Reply #48 on: November 04, 2010, 06:01:10 pm »
I could help, I love writing AI, though it won't be like you're facing Deep Blue (the computer chess player) in a chess simulator ^.^

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: possible YUGIOH game
« Reply #49 on: November 04, 2010, 06:12:49 pm »
Another thing: There's always multiplayer, which requires no AI coding or almost none. However, linked gameplay may be harder so as first project, you may want to just make a version of the game where each player enters a password at the start of the game, then when it's a player turn, he takes the calc, enters the password, finishes his turn, then the next player does the same, and back and forth until the game ends. The passwords are to make sure the other player won't click enter when it's the other player turn and it says "Press ENTER when ready.", thus, he can't look at his deck.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: possible YUGIOH game
« Reply #50 on: November 04, 2010, 06:17:44 pm »
Also note that a YuGiOh AI could be made a bit easier by allowing it to cheat a bit.  Since you can't see its hand, it could be allowed to find cards in its own deck to put into its hand in order to make it reasonably difficult.  This is generally frowned upon but if done correctly could make for great AI :D and an AI that would be a lot easier to customize for difficulty.

ASHBAD_ALVIN

  • Guest
Re: possible YUGIOH game
« Reply #51 on: November 04, 2010, 06:21:16 pm »
I guess it could do that, but then what if you use and ability to see the AI's hand? :(

Otherwise, if you don't use that ability at all, it works quite excellently.
« Last Edit: November 04, 2010, 06:21:59 pm by ASHBAD_ALVIN »

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: possible YUGIOH game
« Reply #52 on: November 04, 2010, 06:21:52 pm »
well, he wouldn't code that function in, would he?  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

ASHBAD_ALVIN

  • Guest
Re: possible YUGIOH game
« Reply #53 on: November 04, 2010, 06:22:51 pm »
he could if he wanted to add a nice spin to the game ;)

Though, that's a lot more coding

Offline Runer112

  • Moderator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: possible YUGIOH game
« Reply #54 on: November 04, 2010, 06:47:10 pm »
A big part of how difficulty increased in Yu-Gi-Oh Game Boy/Color/Advance games was allowing the AI to see your hand and face down cards and factor them into its decisions. The harder the opponent was supposed to be, the more often the game factored your hidden cards into its decisions.
« Last Edit: November 04, 2010, 06:47:47 pm by Runer112 »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: possible YUGIOH game
« Reply #55 on: November 04, 2010, 06:56:37 pm »
Also note that a YuGiOh AI could be made a bit easier by allowing it to cheat a bit.  Since you can't see its hand, it could be allowed to find cards in its own deck to put into its hand in order to make it reasonably difficult.  This is generally frowned upon but if done correctly could make for great AI :D and an AI that would be a lot easier to customize for difficulty.
Yeah Starcraft does that. In the first game, the computer knew where your base was, so he did not need to scout the map and hiding or stuff like that was hard.

One thing, though: if you ever get AI working, please do not make the game as hard as the Playstation 1 version or two of the Gameboy Advance games (one was kinda RPG-ish, where you could walk on maps and talk to NPCs, but it was not Sacred Cards). Those were so hard that they got bad reviews for the most part just because of that.

Offline KisforKeyboard

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 19
  • Rating: +1/-0
    • View Profile
Re: possible YUGIOH game
« Reply #56 on: November 15, 2010, 05:52:15 pm »
thanks qwerty:)

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: possible YUGIOH game
« Reply #57 on: November 15, 2010, 05:54:45 pm »
You're welcome?  ???
« Last Edit: November 15, 2010, 05:54:57 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: possible YUGIOH game
« Reply #58 on: November 15, 2010, 08:11:45 pm »
Any new updates, by the way, on the project or your plans?