Author Topic: Potter and the Fortress of Moo (AKA Potterquest 2)  (Read 14413 times)

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Offline Drak

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #15 on: January 31, 2009, 01:01:55 pm »
gonna do one last youtube upload demonstrating the timing attacks, and me finally beating up the jerks on the left hand side of the screen. after that, gonna be doing a lot of code before I do another youtoob update.

Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #16 on: January 31, 2009, 01:47:22 pm »
cool, I'll check once uploaded. After trying noah's game I'll prbly try potterquest 1 for a bit, altough I doubt I'll have enough time to get through the entire game (since i alerady got some projects and stuff x.x) I hope it works on emulator

Offline noahbaby94

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #17 on: January 31, 2009, 03:48:05 pm »
Try wabbitemu if memory serves me right you should be able to do those type of effects.
That's what she said!!!

Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #18 on: January 31, 2009, 04:52:41 pm »
yeah it might work, altough Wabbitemu doesn't support Z-Address and contrast settings is buggy (and won't show up in screenshots) so some games doesn't run fine, such as Reuben Quest 2 and Illusiat 2004

Offline {AP}

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #19 on: January 31, 2009, 05:17:18 pm »
Wabbit is fine for PQ 1.
Already tested it out.

(EDIT: Wow, got the conversation out of context. Wabbit emu with PQ1 is fine, but as Omnimaga said... contrast changes and such are bugged so it wouldn't be the best for PQ 2.)
« Last Edit: January 31, 2009, 08:42:13 pm by {AP} »

Offline TIfanx1999

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #20 on: January 31, 2009, 08:27:38 pm »
That looks really nice! This is gonna be sexy. Also, I particularly like the bottle of tylenol.

Offline Drak

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #21 on: February 01, 2009, 01:46:38 am »
Tylenol.


Anyway, last video update for a while, I've got a whole bunch of work to do. And yes, that tylenol is nice, but it tastes really really bad.

Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #22 on: February 01, 2009, 04:38:43 am »
Lol I love the baseball attack XD, but wouldn't a baseball attack do like 8000 damage or more? O.O


Oh wait rickrolls are more powerful. Most enemies will most likely self destruct, commit suicide or run away when they occur :P

Offline Drak

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #23 on: February 01, 2009, 11:11:11 am »
Oh wait rickrolls are more powerful. Most enemies will most likely self destruct, commit suicide or run away when they occur :P

i should so stuff rick astley in there as an optional fight in pineburgen. if you beat him up all the blaxrobats can gang up on him and pvp him.

Offline TIfanx1999

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #24 on: February 01, 2009, 11:44:28 pm »
I'm impressed with this. Teh combo system looks really nice, and the graphics are great too. Good job so far!

Offline Drak

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #25 on: February 04, 2009, 11:48:25 am »
45+ planned NON KEY items in development. some are your typical items like Mountain Dew (heal) or Amp Energy Drink (ether), but then comes some unique items such as the Pretty Rock (heals whole party, unlimited uses) and the Vinyl Record (throw for damage). Was wondering, for a game like this, with such a wide variety of items, is a maximum of 32 items carryable in your inventory too few? What are your opinions on this? Keep in mind, there *IS* an item bank planned, that can hold up to 64 to 128 items that can be withdrawn at a later date.

Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #26 on: February 04, 2009, 12:09:58 pm »
32 items should be fine as long as you dont keep running out of them at like 1/8 of dungeons x.x

Offline TIfanx1999

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #27 on: February 04, 2009, 12:42:29 pm »
Are items going to be stackable in your inventory?

Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #28 on: February 04, 2009, 01:58:18 pm »
i think no stacked items would be cool, it would make the game more realistic. I never understood how cloud could carry 99 potions, elixirs and several other items in great quantity with him and we kinda go blind when making rpgs, not thinking about that little detail XD

In fact, if I ever do another Illusiat game I think I might have the item inventory so that items are slot based instead of having slots designed exclusively for one kind of item up to 99 in quantity. You would have like 64 items max in your inventory with the ability to trash items. More realistic and more challenging. I noticed in most FF games near the end you always have 99 potions and ethers and even like 30 elixirs and it gets too easy

Offline trevmeister66

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #29 on: February 04, 2009, 02:07:39 pm »
Yeah I think 32 is good, and I agree that they shouldn't be stackable. Not only does it make it more realistic, but it also forces the player to play more cautious since they don't have 99 uber potions.
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