Author Topic: Potter and the Fortress of Moo (AKA Potterquest 2)  (Read 14428 times)

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Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #30 on: February 04, 2009, 03:16:39 pm »
true, and be careful when buying items, cuz if you find items and have to trash a good elixir away or waste it that's not good. Some games also have more limited item stacks. Secret of Mana is 4 and Secret Of Ever more is 6. Mana Force 1 and 2 are 9 IIRC

Offline TIfanx1999

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #31 on: February 04, 2009, 10:49:32 pm »
I was wondering because if they are not stackable that would be a factor in deciding how many items would be allowed in inventory(though personally I like the idea of non-stackable as it does make i more realistic and there is a banking system implemented in this game). Also, will there be one collective inventory or will it be as in say the "Mother"(earthbound USA) RPG series where each character has their own inventory and items are tradeable between characters? If the latter inventory could potentially be smaller per person.

Offline Drak

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #32 on: February 04, 2009, 11:42:14 pm »
Are items going to be stackable in your inventory?

negative. there's items that are usable multiple times, but for the most part the player has to learn to manage his party's abilities and the items he carries.

the inventory is one collective unit. I've expanded it from 32 to 44 items (half a screen's worth of loot.)
Some items are for battle only, others can be used outside of fights. and no, you can't spam the pink rock for hitpoints outside of a fight.

Offline TIfanx1999

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #33 on: February 04, 2009, 11:58:09 pm »
Sounds good, that should work out just fine.

Offline Drak

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #34 on: February 05, 2009, 12:07:38 am »
if a player opens a box, and his inventory is full, the box simply wont open. if there's loot that's obtainable but the player's inventory is full, the item is instead instantly converted into "xtra bux" (more money) instead of looted, so nothing is really lost. (except if you're farming for a specific item, in which case you're kinda S.O.L. there, but hey, at least you got something out of it.)


edit: INCREDIBLE cinematic footage on a calculator screen? I THINK SO.
« Last Edit: February 08, 2009, 11:31:00 am by Drak »

Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #35 on: February 09, 2009, 01:47:29 pm »
Lol at the link

Btw i thought about something, altough it might be complicated to make it so it only works for useable items, not key items essential to the game. I wonder if a discard ability that mesmerize the location of the 10 or 20 latest dropped items (afterward the item is gone for good) would be cool? Kinda like in MMORPGs, you find a super weapon, but have no more free items slots, so you discard a potion besides the weapon on the floor and grab the weapon, and if you want to save money later in the game, you return where you left the potion and it will still be there. It would only mesmerize, let's say, the last 20 dropped items maybe, so the list that contains the data won't get too huge. I wonder if this would be easy to implement?

Offline Drak

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #36 on: February 09, 2009, 02:01:48 pm »
Lol at the link

Btw i thought about something, altough it might be complicated to make it so it only works for useable items, not key items essential to the game. I wonder if a discard ability that mesmerize the location of the 10 or 20 latest dropped items (afterward the item is gone for good) would be cool? Kinda like in MMORPGs, you find a super weapon, but have no more free items slots, so you discard a potion besides the weapon on the floor and grab the weapon, and if you want to save money later in the game, you return where you left the potion and it will still be there. It would only mesmerize, let's say, the last 20 dropped items maybe, so the list that contains the data won't get too huge. I wonder if this would be easy to implement?

sssh. stop spoiling the code I've been working on. There's already a check to see what's been dropped, and if the map data happens to load that square then you can get it back. and I'm aiming for a seamless world - much like that of the walking overworld map thing in pokeman games. (not pokemon, because I'm not jamacian.)

Offline trevmeister66

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #37 on: February 09, 2009, 02:06:00 pm »
Lol at the link

Btw i thought about something, altough it might be complicated to make it so it only works for useable items, not key items essential to the game. I wonder if a discard ability that mesmerize the location of the 10 or 20 latest dropped items (afterward the item is gone for good) would be cool? Kinda like in MMORPGs, you find a super weapon, but have no more free items slots, so you discard a potion besides the weapon on the floor and grab the weapon, and if you want to save money later in the game, you return where you left the potion and it will still be there. It would only mesmerize, let's say, the last 20 dropped items maybe, so the list that contains the data won't get too huge. I wonder if this would be easy to implement?

That's not a bad idea, but I think it might be a little difficult to implement. I'm not sure how his item system/map system works, so I don't know how he does it, but every time a new section of the map is loaded, he would have to check if any of the items in the "dropped" list were in that area, and then display it, and then have a routine that lets you pick it up and/or swap it out.

EDIT: Heh I guess he is working on it.  :P
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Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #38 on: February 09, 2009, 02:07:09 pm »
lol I didn't knew you were working on that, this is why I suggested it :P

Also for treasure chests do they get reset when you exit a dungeon (when it's not a rare/key item) and go to world map then return in, like in Dragon Warrior 1 and Ultima series? Or is the content gone forever?

EDIT: Oh and over here we say Pokémon with the accent as it was originally written :P

Offline Drak

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #39 on: February 09, 2009, 05:10:04 pm »
once the item is looted it's gone. and I don't know how to do the funny E thing.
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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #40 on: February 09, 2009, 06:13:24 pm »
What E thing, little E2 is 100 etc..

Offline DJ Omnimaga

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #41 on: February 09, 2009, 11:05:27 pm »
oh he means e with acute accent. You need to set your keyboard in french canadian or spanish or do it from Start->Programs->Accessories->System Tools->Character tables

metagross111

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #42 on: February 20, 2009, 06:20:23 pm »
oh he means e with acute accent. You need to set your keyboard in french canadian or spanish or do it from Start->Programs->Accessories->System Tools->Character tables

yeah, that's just im too damn lazy to do that :P

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #43 on: February 21, 2009, 10:04:35 pm »
oh he means e with acute accent. You need to set your keyboard in french canadian or spanish or do it from Start->Programs->Accessories->System Tools->Character tables
Actually, with Windows... all you have to do is hold ALT then press (in order) 130 on the numpad with NumLock ON and finally let go of ALT.
Without the explanation it's Alt+130.

Here: é

metagross111

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Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« Reply #44 on: February 22, 2009, 12:01:40 am »
oh he means e with acute accent. You need to set your keyboard in french canadian or spanish or do it from Start->Programs->Accessories->System Tools->Character tables
Actually, with Windows... all you have to do is hold ALT then press (in order) 130 on the numpad with NumLock ON and finally let go of ALT.
Without the explanation it's Alt+130.

Here: é

that's all well and good with people who have numpads :P