Author Topic: Powder Game  (Read 48593 times)

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Offline AngelFish

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Re: Powder Game
« Reply #90 on: December 12, 2010, 02:08:40 am »
I'm aware of falling sand too, but I don't think it's as fun, personally.


On a side note, I found a corrupted BASIC program today that also happens to be my sprite editor. Looks like I'll have to do this by hand as I don't have a link cable available to replace it on my calc. Ah, ye good olde days of programming...  :P
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Offline aeTIos

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Re: Powder Game
« Reply #91 on: December 12, 2010, 03:27:04 am »
lol
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Offline AngelFish

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Re: Powder Game
« Reply #92 on: December 12, 2010, 05:19:58 pm »
Yay! Significant breakthrough that will save me a lot of time  :w00t:
« Last Edit: December 12, 2010, 05:20:16 pm by Qwerty.55 »
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Re: Powder Game
« Reply #93 on: December 12, 2010, 05:21:44 pm »
cool, can I haz moar screeniez?

Offline AngelFish

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Re: Powder Game
« Reply #94 on: December 12, 2010, 05:23:14 pm »
No, because this is in a test program, not Powder itself. I'm using it as a development platform while I get Powder back to the point at which I can test the higher level stuff.
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Offline Masinini

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Re: Powder Game
« Reply #95 on: December 13, 2010, 01:45:13 am »
So I have been playing the online powder and am wondering. Will you limit the amount of materials we can use? And are you going to attempt and little players?
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Offline AngelFish

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Re: Powder Game
« Reply #96 on: December 13, 2010, 01:51:42 am »
The program version will give you access to six or seven different materials. I may do an app version which will have many more elements, but only if I can figure out how to make make the code modular enough to allow downloadable updates.

However, one feature that I'm certain will not make it into any version is the player character. I've looked at that and it would take a lot of weird pseudo-physics to get the player to move properly. The processor in the calc can barely handle the physics engine for a lot of particles, so complicated physics are out of the question.
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Offline DJ Omnimaga

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Re: Powder Game
« Reply #97 on: December 13, 2010, 01:58:23 am »
Yeah I think characters should be kept out. I don't know if they're really necessary anyway.

Offline AngelFish

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Re: Powder Game
« Reply #98 on: December 15, 2010, 12:46:46 am »
I'm temporarily putting this on hold, for reasons that I may or may not remember when I resume it again.
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Offline DJ Omnimaga

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Re: Powder Game
« Reply #99 on: December 15, 2010, 03:57:51 am »
I see, is it due to life issues/being busy?
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Offline aeTIos

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Re: Powder Game
« Reply #100 on: December 15, 2010, 09:29:15 am »
a bit offtopic maybe, but i have another really good powder game: you can download it here
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Re: Powder Game
« Reply #101 on: December 15, 2010, 02:23:33 pm »
Yeah I tried that one. It was kinda cool.

Offline Munchor

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Re: Powder Game
« Reply #102 on: December 23, 2010, 04:51:43 pm »
So, how's this going? This topic is kind of going death :(

Offline AngelFish

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Re: Powder Game
« Reply #103 on: December 25, 2010, 06:00:28 pm »
I should be resuming this project after I:

1) Stop hacking my Kindle long enough to get something productive done.
2) Get my website to a functional state.
3) Finish documenting the bitmap formatting for .g3p files.
4) Look through the documentation for the ISO/IEC 14496-12 standard.
5) Crack the .g3b format.
6) Buy a Prizm.
7) Buy textbooks.
8) Actually do my duties as a mentor.
9) Work.
...
N) Finish the routine testbed program.
« Last Edit: December 25, 2010, 06:00:46 pm by Qwerty.55 »
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Offline Munchor

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Re: Powder Game
« Reply #104 on: December 25, 2010, 06:02:37 pm »
I should be resuming this project after I:

1) Stop hacking my Kindle long enough to get something productive done.
2) Get my website to a functional state.
3) Finish documenting the bitmap formatting for .g3p files.
4) Look through the documentation for the ISO/IEC 14496-12 standard.
5) Crack the .g3b format.
6) Buy a Prizm.
7) Buy textbooks.
8) Actually do my duties as a mentor.
9) Work.
...
N) Finish the routine testbed program.

You're gonna hack Prizm and .3gp files/.bmp before buying one? Hum... Good Luck :P