Author Topic: Powder Game  (Read 47616 times)

0 Members and 1 Guest are viewing this topic.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Powder Game
« Reply #15 on: December 03, 2010, 02:16:00 pm »
Oh my god! The original java game is epic! Love it, it's surprisingly awesome!

Good Luck of making a calculator version of it.

I would expect this to be an Asm game but it seems like it is Axe :)

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Powder Game
« Reply #16 on: December 03, 2010, 02:35:42 pm »
The program is rather beyond my skill level in ASM. Parts of it will be written in Assembly though.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Powder Game
« Reply #17 on: December 03, 2010, 02:37:12 pm »
The program is rather beyond my skill level in ASM. Parts of it will be written in Assembly though.

:O A multiple file program, nice! I'm still playing the java version :P

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Powder Game
« Reply #18 on: December 03, 2010, 02:38:55 pm »
There will be an actual program with a few elements and if I still feel like writing it, I will convert it to an app with more elements. Each program will be fully functional though.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Powder Game
« Reply #19 on: December 03, 2010, 06:43:45 pm »
This looks great!  Nice job so far, and good luck. ;D

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Powder Game
« Reply #20 on: December 03, 2010, 07:32:28 pm »
Wow that looks awesome. Didn't Builder talk about making something like this (with his Zedd Physics engine?)? Or am I remembering wrong?

Anywho, looks great :) Can't wait to see how this turns out.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Powder Game
« Reply #21 on: December 03, 2010, 07:50:48 pm »
Builder did talk about making a sandbox program with Zedd. The difference is that Zedd can only accommodate 48 objects. I've allocated space for 265 as of now.
« Last Edit: December 03, 2010, 07:51:23 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Powder Game
« Reply #22 on: December 03, 2010, 08:01:55 pm »
And when i said sandbox, i didn't mean with sand :P I just meant an open world where you were free to use Zedd's physics as you wanted, with a handy interface

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Powder Game
« Reply #23 on: December 03, 2010, 08:04:02 pm »
I know. A physics simulation game. How's it coming along, anyways?
« Last Edit: December 03, 2010, 08:04:38 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Powder Game
« Reply #24 on: December 03, 2010, 08:46:32 pm »
Oh ok, then I just misremembered then. My bad :P
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Powder Game
« Reply #25 on: December 03, 2010, 11:17:59 pm »
Nitro is uncertain at this point. I think I have a way to do it, but it would take a lot of memory and I'm not sure that I'll have enough allocated space without making another large Appvar for it.

@DJ: The menu currently includes Water, Sand, Metal, Spark, Oil, and Fire. At least I think it does. I'm having trouble reading it because of a rather odd/completely unexpected glitch in the water routine. It what's preventing me from posting a screenshot today.
I see, well good luck! I can't wait to see those in action. ;D
I know. A physics simulation game. How's it coming along, anyways?
I'M also wondering that, as well as for Portal and Serenity, since I haven't seen any new progress in ages. :(
« Last Edit: December 03, 2010, 11:18:42 pm by DJ Omnimaga »

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Powder Game
« Reply #26 on: December 04, 2010, 12:20:42 am »
I see, well good luck! I can't wait to see those in action. ;D

It's kind of an odd bug. I could probably leave it as an element.

What happens is that the water doesn't fully rest on the block, so the water eats through all of the menus and cascades back down. Apparently I made Acid on accident :P
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Powder Game
« Reply #27 on: December 04, 2010, 12:34:26 am »
Haha you should maybe leave it like that. ;D

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Powder Game
« Reply #28 on: December 04, 2010, 01:13:31 am »
/\definitely =D

just leave that in and then recode water with the bug fixed.

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Powder Game
« Reply #29 on: December 04, 2010, 01:31:56 am »
Okay, I'll make it the "secret element," where you have to click on a certain part of the screen to select it.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ