Author Topic: Powder Game  (Read 47762 times)

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Offline Munchor

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Re: Powder Game
« Reply #15 on: December 03, 2010, 02:16:00 pm »
Oh my god! The original java game is epic! Love it, it's surprisingly awesome!

Good Luck of making a calculator version of it.

I would expect this to be an Asm game but it seems like it is Axe :)

Offline AngelFish

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Re: Powder Game
« Reply #16 on: December 03, 2010, 02:35:42 pm »
The program is rather beyond my skill level in ASM. Parts of it will be written in Assembly though.
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Offline Munchor

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Re: Powder Game
« Reply #17 on: December 03, 2010, 02:37:12 pm »
The program is rather beyond my skill level in ASM. Parts of it will be written in Assembly though.

:O A multiple file program, nice! I'm still playing the java version :P

Offline AngelFish

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Re: Powder Game
« Reply #18 on: December 03, 2010, 02:38:55 pm »
There will be an actual program with a few elements and if I still feel like writing it, I will convert it to an app with more elements. Each program will be fully functional though.
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Offline ztrumpet

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Re: Powder Game
« Reply #19 on: December 03, 2010, 06:43:45 pm »
This looks great!  Nice job so far, and good luck. ;D

Offline meishe91

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Re: Powder Game
« Reply #20 on: December 03, 2010, 07:32:28 pm »
Wow that looks awesome. Didn't Builder talk about making something like this (with his Zedd Physics engine?)? Or am I remembering wrong?

Anywho, looks great :) Can't wait to see how this turns out.
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Offline AngelFish

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Re: Powder Game
« Reply #21 on: December 03, 2010, 07:50:48 pm »
Builder did talk about making a sandbox program with Zedd. The difference is that Zedd can only accommodate 48 objects. I've allocated space for 265 as of now.
« Last Edit: December 03, 2010, 07:51:23 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Builderboy

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Re: Powder Game
« Reply #22 on: December 03, 2010, 08:01:55 pm »
And when i said sandbox, i didn't mean with sand :P I just meant an open world where you were free to use Zedd's physics as you wanted, with a handy interface

Offline AngelFish

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Re: Powder Game
« Reply #23 on: December 03, 2010, 08:04:02 pm »
I know. A physics simulation game. How's it coming along, anyways?
« Last Edit: December 03, 2010, 08:04:38 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline meishe91

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Re: Powder Game
« Reply #24 on: December 03, 2010, 08:46:32 pm »
Oh ok, then I just misremembered then. My bad :P
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Offline DJ Omnimaga

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Re: Powder Game
« Reply #25 on: December 03, 2010, 11:17:59 pm »
Nitro is uncertain at this point. I think I have a way to do it, but it would take a lot of memory and I'm not sure that I'll have enough allocated space without making another large Appvar for it.

@DJ: The menu currently includes Water, Sand, Metal, Spark, Oil, and Fire. At least I think it does. I'm having trouble reading it because of a rather odd/completely unexpected glitch in the water routine. It what's preventing me from posting a screenshot today.
I see, well good luck! I can't wait to see those in action. ;D
I know. A physics simulation game. How's it coming along, anyways?
I'M also wondering that, as well as for Portal and Serenity, since I haven't seen any new progress in ages. :(
« Last Edit: December 03, 2010, 11:18:42 pm by DJ Omnimaga »

Offline AngelFish

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Re: Powder Game
« Reply #26 on: December 04, 2010, 12:20:42 am »
I see, well good luck! I can't wait to see those in action. ;D

It's kind of an odd bug. I could probably leave it as an element.

What happens is that the water doesn't fully rest on the block, so the water eats through all of the menus and cascades back down. Apparently I made Acid on accident :P
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: Powder Game
« Reply #27 on: December 04, 2010, 12:34:26 am »
Haha you should maybe leave it like that. ;D

Offline shmibs

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Re: Powder Game
« Reply #28 on: December 04, 2010, 01:13:31 am »
/\definitely =D

just leave that in and then recode water with the bug fixed.

Offline AngelFish

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Re: Powder Game
« Reply #29 on: December 04, 2010, 01:31:56 am »
Okay, I'll make it the "secret element," where you have to click on a certain part of the screen to select it.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ