Author Topic: Powder Game  (Read 48585 times)

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Offline AngelFish

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Re: Powder Game
« Reply #75 on: December 06, 2010, 02:19:22 pm »
The physics were the problem  :P

This sounds scary. Axe doesn't have the ability to write to flash in the first place IIRC. ??? Maybe you accidentally ran a B_Call that did? If you have this happening again, I think this might be a good discussion to start in the Axe forum: how to avoid accidentally writing to Flash. I hope you can recover most lost progress. :S

I'm not sure.
« Last Edit: December 06, 2010, 02:35:45 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Munchor

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Re: Powder Game
« Reply #76 on: December 07, 2010, 03:49:23 pm »
I just had an idea of a game 'similar?' to this.

It's called ScribbleNauts, but it would be IMPOSSIBLE (I mean impossible) to be done on calculator.

You also have plenty of control in the game :)

Offline DJ Omnimaga

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Re: Powder Game
« Reply #77 on: December 08, 2010, 12:01:25 am »
I'm not too sure I can find the similarity between Scribblenauts and that Powder game.  ???

Offline AngelFish

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Re: Powder Game
« Reply #78 on: December 09, 2010, 07:39:29 pm »
I'm going to have to rewrite this project  :P

I lost all of the data and I can't seem to "unhide" it from my calc. At least I figured out a way to avoid handwriting the Assembly routine that I thought I would need.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline squidgetx

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Re: Powder Game
« Reply #79 on: December 09, 2010, 08:03:34 pm »
If you can get Calcsys or any other hex editor to edit the VAT on your calc, you should be able to unhide it relatively easily (I think) Hiding occurs when a program name has invalid characters in it that aren't numbers or letters: Mirage/DCS hides programs by changing the hex value first character of the name by 32 (hex 20).

Unless something different/more serious is going on (which would be bad and weird)
« Last Edit: December 09, 2010, 08:04:02 pm by squidgetx »

Offline AngelFish

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Re: Powder Game
« Reply #80 on: December 09, 2010, 08:06:23 pm »
Well given what happened with Doors yesterday and the fact that Kerm could not replicate the phenomenon, I'm inclined to think that I've messed something up in my calc.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline willrandship

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Re: Powder Game
« Reply #81 on: December 10, 2010, 10:47:56 pm »
If your stuff is all backed up, there is one fool-proof (unless you corrupted the OS, or overwrote it :P) method to fixing it. Take out all the batteries, including the backup, for at least 6 hours. It really works.

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Re: Powder Game
« Reply #82 on: December 11, 2010, 01:11:45 am »
This sucks. I hope you don't give up on the project. I wonder if you can fix your calc? Did you try an OS re-install + resetting all memory?

Offline AngelFish

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Re: Powder Game
« Reply #83 on: December 11, 2010, 01:17:24 am »
I'm just putting it on hold till I feel like programming anything for my calc. This was the first game I ever tried to find on TI-calc and I was rather disappointed that no one had ever done it. So, unless another Powder comes out in the next week, I'm not giving up. In any case, I gave a large portion of my code to Scout for his mouse routine. That will save me quite some time.

On a side note, I think I just figured out how to implement the greyscale very efficiently.
« Last Edit: December 11, 2010, 01:17:55 am by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: Powder Game
« Reply #84 on: December 11, 2010, 01:20:09 am »
Ah ok, well I hope you regain interest soon. :(

Offline AngelFish

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Re: Powder Game
« Reply #85 on: December 11, 2010, 01:22:17 am »
My lack of interest is mostly due to being annoyingly sick and not wanting to think very much  :P
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: Powder Game
« Reply #86 on: December 11, 2010, 01:23:27 am »
Oh ok I thought it was due to repeated memory clears and stuff. X.x

Offline AngelFish

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Re: Powder Game
« Reply #87 on: December 11, 2010, 01:25:43 am »
That was actually the only memory clear I've had in a long time.  When I start to mess with stuff that I don't fully understand (such as lists), I tend to get memory clears.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: Powder Game
« Reply #88 on: December 11, 2010, 01:29:32 am »
Ah, right. I would maybe recommend doing more backusp on a computer when messing with such stuff, because it sucks when you start having success, then suddently get hit by a memory clear where you're forced to clear your entire archive X.x. This is what killed Illusiat 2002 x.x

Offline Masinini

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Re: Powder Game
« Reply #89 on: December 11, 2010, 10:21:31 am »
Sorry to hear that, looked good. One game you might want to look at is hell-of-falling sand. it's like the ones listed already, but minus wind, and stuff. Just gravity and etc.
Output(1,1,"By the pricking of my thumb"
Txt(1,1, "Something wicked this way comes."