Author Topic: Powder Game  (Read 47664 times)

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Offline AngelFish

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Re: Powder Game
« Reply #150 on: February 16, 2011, 10:02:00 pm »
To the physics engine? I'm pretty sure I didn't.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

SirCmpwn

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Re: Powder Game
« Reply #151 on: February 16, 2011, 10:03:49 pm »
I don't know, but I put the source on-calc, not the binary, and compiled it with Axe, and it works fine.

Offline AngelFish

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Re: Powder Game
« Reply #152 on: February 16, 2011, 10:05:09 pm »
That's really strange, because I can't recall ever posting it.  ???
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Builderboy

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Re: Powder Game
« Reply #153 on: February 16, 2011, 10:06:49 pm »
Yeah, there are only two attatchements in this topic and they are both images O.O Sir do you still have the source?

SirCmpwn

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Re: Powder Game
« Reply #154 on: February 16, 2011, 10:08:29 pm »
Why, yes I do!

Offline AngelFish

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Re: Powder Game
« Reply #155 on: February 16, 2011, 10:09:58 pm »
Nope, that's Shmib's game. Powder is a completely different program, although I can see how you might get confused.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

SirCmpwn

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Re: Powder Game
« Reply #156 on: February 16, 2011, 10:10:15 pm »
Oh, whoops :P

Offline Builderboy

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Re: Powder Game
« Reply #157 on: February 16, 2011, 10:13:48 pm »
:( aww well sorry you lost your source Qwert :( hope you can get everything back!

Offline AngelFish

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Re: Powder Game
« Reply #158 on: February 16, 2011, 10:14:45 pm »
The only thing I lost was the physics engine. I have all of the graphics source memorized by now.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Builderboy

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Re: Powder Game
« Reply #159 on: February 16, 2011, 10:15:53 pm »
oh well thats good at least :)

Offline DJ Omnimaga

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Re: Powder Game
« Reply #160 on: February 18, 2011, 10:21:26 pm »
This still sucks, though. I hope it won't be too much of an hassle to rewrite. Just do more backups on the computer in case. X.x

Offline AngelFish

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Re: Powder Game
« Reply #161 on: March 22, 2011, 07:27:37 am »
I really need to get back to work on this, both on the Prizm port and the 8x port. Also, on a side note, this is officially the scariest program I have ever made. It's done more damage to my calculator than an entire year of having OS v2.53/2.55!
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline aeTIos

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Re: Powder Game
« Reply #162 on: March 22, 2011, 10:22:50 am »
O.O wow
I'm not a nerd but I pretend:

Offline Freyaday

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Re: Powder Game
« Reply #163 on: March 22, 2011, 10:59:04 am »
* Freyaday Candace giggles.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline z80man

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Re: Powder Game
« Reply #164 on: March 22, 2011, 11:37:44 am »
Prizm port. Sounds like fun. I practically spend  at least 2 hours a day playing addicting physics games when I should be doing programming. Err I mean schoolwork.  :P

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)