Author Topic: Powder Game  (Read 47647 times)

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Offline Builderboy

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Re: Powder Game
« Reply #165 on: March 22, 2011, 11:40:42 am »
I practically spend  at least 2 hours a day playing addicting physics games when I should be doing programming.

Stop playing addicting games and get back to work making addicting games! :P

I hope progress on this continues :)

Offline AngelFish

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Re: Powder Game
« Reply #166 on: March 22, 2011, 12:12:32 pm »
It'll continue after my life stops being hectic [and I resume working on the other billion projects I have at the moment...].

I need to stop starting so many projects :P
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Offline aeTIos

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Re: Powder Game
« Reply #167 on: March 22, 2011, 12:23:28 pm »
Prizm port. Sounds like fun. I practically spend  at least 2 hours a day playing addicting physics games when I should be doing programming. Err I mean schoolwork.  :P
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Offline AngelFish

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Re: Powder Game
« Reply #168 on: April 04, 2011, 11:19:18 pm »
This project is officially dead. My life is so unbelievably f***ed up right now that I can't imagine a situation in which I'm able to get back to this before November. If anyone would like to pick it up, I'd be happy to share my algorithms and stuff since I really liked this program.
« Last Edit: April 04, 2011, 11:19:34 pm by Qwerty.55 »
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Offline DJ Omnimaga

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Re: Powder Game
« Reply #169 on: April 04, 2011, 11:20:51 pm »
Sorry to hear. Care to share what happened? PM me if you don't want it to be said in public. Also I hope you're still planning to continue working on some stuff like Prizm hacking during your free time? I hope you don't leave or something. :/

Offline Michael_Lee

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Re: Powder Game
« Reply #170 on: April 05, 2011, 12:17:37 am »
Wow, are you all right?

I hope things get better for you.
My website: Currently boring.

Projects:
Axe Interpreter
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Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline z80man

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Re: Powder Game
« Reply #171 on: April 05, 2011, 01:48:44 am »
I would pick it up, but I would have to wait till summer or at least next month after AP exams because that is the only time I have to seriously code. Even the rest of my projects that I'm working on now will only make slow progress until that time. Even still I'm not so sure I would be able to work on this because I'm starting to lose interest now in z80 and Axe coding in favor of Prizm based coding. Not that I've lost any interest in the 83+ series, but it is just that I spend less time coding there than I used too. If you would prefer, this could just become a project for the Prizm?

@Qwerty, sorry to hear that things are going bad for you. I hope things get better soon.  :-[

Edit: As you can now see by my sig, I have a lot of projects to do. I have about 5 others, but I forgot to add them and they would've taken up too much room.

Edit2: I hope I don't end up alone in Prizm coding this summer  :P
« Last Edit: April 05, 2011, 01:59:31 am by z80man »

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline AngelFish

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Re: Powder Game
« Reply #172 on: April 05, 2011, 11:43:42 am »
You won't be alone. I'm still working on a couple of projects.
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Offline JosJuice

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Re: Powder Game
« Reply #173 on: April 05, 2011, 12:48:57 pm »
I'll be coding for the Prizm, too! Well, at least I'll try... I'm still not sure if I'll be able to find one. :(

Offline z80man

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Re: Powder Game
« Reply #174 on: April 05, 2011, 02:23:20 pm »
@Qwerty, what projects are you working on or will be working on. I think there are a few things we both have planned that I think we should share notes on. Most notably is the Axe compiler in which I'm starting to get some of the groundwork up.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

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Re: Powder Game
« Reply #175 on: April 05, 2011, 09:55:37 pm »
I'm sorry to hear qwerty, best wishes with your issues in real life.  I hope they aren't too bad, and they get better quick :(

Offline DJ Omnimaga

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Re: Powder Game
« Reply #176 on: May 21, 2011, 02:17:38 am »
* DJ_O wonders if somebody will eventually revive this for the Prizm or the CX... would Lua be fast enough for such game?

Offline Munchor

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Re: Powder Game
« Reply #177 on: May 21, 2011, 09:28:03 am »
* DJ_O wonders if somebody will eventually revive this for the Prizm or the CX... would Lua be fast enough for such game?

Not sure of how easy Physics are in those languages.

Offline DJ Omnimaga

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Re: Powder Game
« Reply #178 on: May 21, 2011, 02:40:29 pm »
I don't know. It would probably depend of the speed. On the Prizm it shouldn't be a big issue, though, if ASM/C was used.

Offline aeTIos

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Re: Powder Game
« Reply #179 on: May 21, 2011, 03:22:23 pm »
Imagine what would happen if Prizm Basic was used O.O (>10hrs per frame xD)
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