Author Topic: Pokemon TI  (Read 44015 times)

0 Members and 1 Guest are viewing this topic.

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Pokemon TI
« Reply #195 on: September 17, 2011, 11:48:18 pm »
Will this run on my 83 plus not silver?
And suggestion: for filesize and play quality, make it really short, but extremely replayable. Either that or make it have a shallow story with endless arcade style gameplay. Examples:
Pokemon, beat it in five minutes but played for the high score
Pokemon that never ends
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Pokemon TI
« Reply #196 on: September 18, 2011, 03:12:07 pm »
Will this run on my 83 plus not silver?
I highly doubt it will. I have given consideration to a more 83+BE friendly version (no greyscale, simpler + smaller sprites in general) to be made alongside it, which would be compatible with the regular version. Making an 83+BE friendly version is not a huge priority for me right now though, as my main priority for this project would be to get the regular one up and running again.

And suggestion: for filesize and play quality, make it really short, but extremely replayable. Either that or make it have a shallow story with endless arcade style gameplay. Examples:
Pokemon, beat it in five minutes but played for the high score
Pokemon that never ends
This is going to be as close as a direct port of the original Pokemon Red and Blue as possible. That's always been the goal, and will remain the goal. Also, I'm not sure how well Pokemon would translate to an arcade game. Pokemon Stadium is kinda fun, but it really isn't the same. To me, Pokemon works best as an RPG, and I want to remain faithful to that.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: Pokemon TI
« Reply #197 on: September 18, 2011, 03:21:44 pm »
What i meant by arcade gameplay:
A game that doesn't have a storyline so it never ends. Kind of like adventure quest (mmo). It is an RPG, but it doens't have a coherent plotline so it doesn't have too end, therefore giving it literally endless gameplay.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.