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Profound Darkness
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Topic: Profound Darkness (Read 7214 times)
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Halifax
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Profound Darkness
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on:
October 15, 2006, 06:29:00 am »
This game will be an Xlib game but I don't have the sprites right now so I will be making it in ASCII till I get the sprites. I am trying to make a new breed in platform games with PD which will bring larger than life characters that have never been seen on a calc before. You will have to strategically kill these giants, but you will need a different strategy for each of them. This game even includes a native language that all the characters use
Storyline:
Carsian,as a young boy, lost his dearest friend and companion. Searching for a way to bring her back to life he finds out about the Land of Broken Souls. Carsian quickly takes his friend to this place when he stumbles across a temple filled with giant statues and then a deep voice is bestowed upon him.
Voice-"Iuran oc nsu huit edar immus"(Who art thou that disturb me?)
Carsian-"Immi un ku rantu ne cesita oj aist"(I am a peasant in need of help.)
V-"Immi un cucho"(I am listening)
C-"Immi jav cucharus huit rundatis juharun locbles ot liaun un rem ot juc nive"(I have heard that these ruins hold secrets to bringing the dead back to life.)
V-"Cot, ara immi dis memberus imti un gula erson fu old locbles"(Yes, but I do not think you a mere mortal can handle these secrets.)
C-"Immi ajoc immus otery"(I will take my chances.)
V-"Wis ound on awl co idoles huit taino ni ritsa cesita'd od huju tuales tentati imle cesite er remonos. Remling wis idoles ajoc dis cuncer ksa ara hejus olouss disn fer thore edar'd. Rou imtu tar"(These lands are infested with idols that hold the spirits needed to perform this ritual and they need to be killed. Killing these idols will be no easy task because these giants will not like being disturbed. Are you ready?)
C-"Cot..."(Yes...)
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Profound Darkness
«
Reply #1 on:
October 15, 2006, 08:09:00 am »
hmm that sound interesting, I like how yes is cot in that native language (sound like coders of tomorrow) %)
(j/k)
I cant wait to see how it wioll come out
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Halifax
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Profound Darkness
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Reply #2 on:
October 15, 2006, 09:07:00 am »
Same here I just can't find anybody that can do a 188x30 monster sprite
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Radical Pi
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Profound Darkness
«
Reply #3 on:
October 15, 2006, 09:59:00 am »
Is that a genuine conlang (artificially constructed language like Esperanto) or a simple Find/Replace one word into another?
As long as the story gets an unexpected twist I'll like it.
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One of these days I'll get a sig I'm really proud of.
Halifax
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Posts: 1334
Rating: +2/-1
Profound Darkness
«
Reply #4 on:
October 16, 2006, 11:22:00 am »
it is a geniune language that I made in my spare time that follows a basis of Spanish and only has limited words but I will be making more words I may even make a tutorial on how to write it
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Profound Darkness
«
Reply #5 on:
October 17, 2006, 02:25:00 am »
you should have made it french-ish I would have understood everything
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Halifax
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Rating: +2/-1
Profound Darkness
«
Reply #6 on:
October 17, 2006, 09:17:00 am »
haha I don't know french
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Profound Darkness
«
Reply #7 on:
October 17, 2006, 11:20:00 am »
i know i was j/k ^.^
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Radical Pi
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Posts: 1143
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Profound Darkness
«
Reply #8 on:
October 18, 2006, 08:38:00 am »
Nice then, a game with this much effort into even the dialogue should be good.
Here's an idea: use Omnicalc. With it you can have a new font/characters for your language, and sound. And if you keep it in ASCII you can make the sprites directly into the character set. Or you can use omnicalc's sprite(), but I think we all agree it should die.
Also, can you teach me the language?
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Profound Darkness
«
Reply #9 on:
October 18, 2006, 11:29:00 am »
well Omnicalc doesnt work when xlib is enabled, or vice versa
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Radical Pi
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Profound Darkness
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Reply #10 on:
October 19, 2006, 09:34:00 am »
Thus it would be a complete alternative.
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One of these days I'll get a sig I'm really proud of.
Halifax
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Posts: 1334
Rating: +2/-1
Profound Darkness
«
Reply #11 on:
October 19, 2006, 10:25:00 am »
Yes I will teach you the language when I'm done writing down all the rules and stuff and also I will be using my own font if it is fast enough but not with Omnicalc because I just despise that Application it is not even funny srry
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Profound Darkness
«
Reply #12 on:
October 19, 2006, 11:22:00 am »
ok. Just the possibility of background music/custom font sprites I like. xlib beats in in everything else.
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Profound Darkness
«
Reply #13 on:
October 20, 2006, 01:33:00 am »
I,m sure someone could write some kind of special font routine like Kerm martian routine with Omnicalc style fonts in ASM. Maybe tr1p1ea could add a feature to xlib that display text on graph screen using omnicalc font files as well? *
xlibman
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Radical Pi
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Posts: 1143
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Profound Darkness
«
Reply #14 on:
October 30, 2006, 10:52:00 am »
How's this going, or is it not?
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Profound Darkness