Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Profound Darkness
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Profound Darkness (Read 7317 times)
0 Members and 1 Guest are viewing this topic.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Profound Darkness
«
Reply #15 on:
October 30, 2006, 01:32:00 pm »
Yeah actually right now this isn't going because with ASCII there are some things not possible like with Xlib and I can't find anyone willing to try and make the sprites that I need and I am not adqeute enough in pixel art to make them myself
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
Guest
Profound Darkness
«
Reply #16 on:
October 30, 2006, 02:39:00 pm »
Ya i know what you mean. Being a bad pixel artist, I'm demoralized when I code, when my sprites are kinda bad. That's why I'm glad that someone made some for me.
I'm sure one of the pixel artists would be glad to help. Just PM yoshy or BCTurk or anyone else.
edit: although if there's one thing I've learned, and it's very cliche. If you want something done right, you gotta do it yourself. Don't get mad if a pixel artist doesn't deliver what you envisioned. They can't really see it themselves. The more specific you are about what you want, it may come out close to what you expect. Be secretive about your project, and you maybe very unhappy with the sprites. Besides, the chances that someone steals your ideas are low considering you already have a thread for this RPG.
you could always program this in ASM after you've done some more learning too
but no rush
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Profound Darkness
«
Reply #17 on:
October 30, 2006, 02:53:00 pm »
Yea and Yoshy is one of the people I asked and also about that ASM I didnt get that code to work still even though I changed everything you said it didnt run like your screenshot on my hardware(84+BE)
P.S. This isn't a RPG lol just pointing that out it is a platform game
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
Guest
Profound Darkness
«
Reply #18 on:
October 30, 2006, 03:53:00 pm »
doh! *
Liazon
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Profound Darkness
«
Reply #19 on:
October 31, 2006, 01:01:00 am »
I'd be willing to make some sprite this weekend if youd like...asuming you have some substantive amount of coding done
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Liazon
Guest
Profound Darkness
«
Reply #20 on:
October 31, 2006, 01:41:00 pm »
see, that's what i find annoying. I'd be coding with just black/gray blobs/blocks and I'd have no idea if things are coming out nicely, or it's just a coincidence something gets messed up.
On the other hand, formatting and including complicated sprites into (my TIGCC projects especially) calc projects is a pain.
OT: necro, do you want to make some sprites for my z80 RPG?
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Profound Darkness
«
Reply #21 on:
October 31, 2006, 03:26:00 pm »
@liazon: It displaysthe sprite but when moving it xor's over itself and then creates a black blob of the figure and yes it compiled correctly
@necro: as stated before I can not implement some of the ideas in basic ASCII as I can in xlib so when you say a substansive amount of coding well then I don't know what to tell you but I have gotten part of the engine to work and that would be much apreciated if I could recieve some sprites from you
sprite specs:
188x30
b/w
monster-ish(rele loose on this just don't make it look like a person)
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
Guest
Profound Darkness
«
Reply #22 on:
November 01, 2006, 10:24:00 am »
hmm... it sounds like the graph buffer isn't being cleared. Do all the direction keys work correctly?
Did you just directly cut and paste my code into an z80 file?
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Profound Darkness
«
Reply #23 on:
November 02, 2006, 07:25:00 am »
yes all keys work and no I edited myself you want me to post the code again?
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
Guest
Profound Darkness
«
Reply #24 on:
November 02, 2006, 11:19:00 am »
sure
the key thing is that the old sprite isn't being cleared from the buffer. _clrLCDfull does not clear plotSScreen (the graph/screen buffer), iirc, it just talks to the screen driver and clears it that way.
_gbufclr is the bcall you want to use if you want to clear the original contents.
How many days are you into ASMin28?
edit: When you're feeling comfortable,
http://nwps.ws/~dragonfire/Asmin28/lesson/day22.html
, and replace that old key reading routine of yours. _getkey and _getcsc are just way to slow. on 68k, you might be able to get away with it, but on z80, you just can't for all intents and purposes. It'll make you feel much better.
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Profound Darkness
«
Reply #25 on:
November 02, 2006, 01:46:00 pm »
Ohh nvm thanks that was the problem I did not replace _clrLCDfull with _gbufclr, it works fine now thanks and I have not tried to use ASMin28 because I don't like it's style but I guess I'll try it
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Profound Darkness
«
Reply #26 on:
November 25, 2006, 03:31:00 pm »
How is it progressing?
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Profound Darkness
«
Reply #27 on:
November 25, 2006, 05:04:00 pm »
its not progressing because the matrix detection is beating the crap out of me and I am experimenting with many things in ASM so it is hard to dedicate time to all things but this is not dead it is just a car stalled waiting to start cause I have other projects like ROE and Galactic and TexasGL(3D graphics library hehe)
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
Guest
Profound Darkness
«
Reply #28 on:
November 25, 2006, 05:11:00 pm »
No worries. I think side scrollers are hard. They must be hard if JoeP never finished Metroid ASM.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Profound Darkness
«
Reply #29 on:
November 26, 2006, 02:35:00 am »
aaah ok, I didn't knew about TexasGL though O_O
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Profound Darkness