That might be useful to some people. I guess the game could end up quite large if there's a lot of redundant code, though, but I guess if someone is stuck and have no choice, he could resort to using your program.
@Runer112 about the sprite/tiles data, couldn't they still be stored in external appvars, or does Builderboy program disallows that? I haven't read the entire post because it was kinda long and I wouldn't understand much.
Also let's try to not discourage people from working on projects by bashing their work. That goes against the Omnimaga goal. Thank you Runer112.