Author Topic: Progress?  (Read 16162 times)

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katmaster

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Progress?
« Reply #30 on: May 18, 2006, 02:37:00 pm »
That'd be cool. I've been playing around with the AI a bit more, but I'm still waiting for some enemy sprites (hint hint :)smile.gif) and then hopefully I can get a screenie or two up :)smile.gif
Also, messed with title screen to make it look cooler and add an intro thingy. So, it's progressing, but kinda slow.  

katmaster

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« Reply #31 on: May 29, 2006, 01:48:00 pm »
I should prolly add and update: I've been working more with the AI and now have some sprites to work with a bit. Due to the fact I just got a job, and I'm still in school, don't expect anything big in the next 3 weeks. But, after school lets out, I get bored. And when I get bored, I program. So don't worry, I WILL get some major codeing done ASAP...

Offline DJ Omnimaga

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« Reply #32 on: May 29, 2006, 02:04:00 pm »
cool I cant wait to see what you'll come up with, please post new screenies asap ^^

katmaster

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« Reply #33 on: May 30, 2006, 12:50:00 pm »
Don't worry, I will ;-) It's a bummer because I actually had free time today in history, but due to a RAM clear, I didn't have one of the essential programs need to run it. I have a back-up on my computer of course but still.......45 minutes wasted!

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« Reply #34 on: May 31, 2006, 02:46:00 am »
o.oblink.gif ouch that sucks :(sad.gif I hope you can recover it ,, it sucks when it happens :(sad.gif

I was afraid it wouldnt progress because lot of ppl leave calc programming until the end of summer >.<

Offline Ranman

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« Reply #35 on: May 31, 2006, 02:57:00 am »
QuoteBegin-katmaster+May 30 2006, 06:50 PM-->
QUOTE (katmaster @ May 30 2006, 06:50 PM)
...45 minutes wasted!

Ooohh... I hate when that happens.

Hang in there! It happens to the best of us.
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

katmaster

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« Reply #36 on: May 31, 2006, 10:41:00 am »
QuoteBegin-xlibman+May 31 2006, 08:46 AM-->
QUOTE (xlibman @ May 31 2006, 08:46 AM)
I hope you can recover it  

 Yeah, it's all good now. I just have to fix some problem with the bomb thingy. The game still thinks that even after it blows up, you shouldn't be able to move through it. That's what I get for trying to "optimize" and then forgeting what I changed :)smile.gif And I actually expect to get a bunch done this summer. No chance of me hanging up my calc ;)wink.gif

Offline TsiJiang

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« Reply #37 on: June 20, 2006, 05:37:00 am »
So... how far are we along?

crzyrbl

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« Reply #38 on: June 20, 2006, 05:56:00 am »
I think hes gonna try out the Zelda AI and make some enemies

katmaster

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« Reply #39 on: June 20, 2006, 05:41:00 pm »
Yep just fixed a major bug and began the AI process today. I'm getting more and more free time now so hopefully progress will start to pick up....

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« Reply #40 on: June 21, 2006, 02:16:00 am »
how fast is it running so far? (on 83+)

katmaster

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« Reply #41 on: June 21, 2006, 07:00:00 pm »
Quite fast actually. There's a memory leak somewhere, cuz it starts like crazy fast, then slows down. It will most likely slow down, after I finish adding AI and powerups though....

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« Reply #42 on: June 22, 2006, 02:35:00 am »
aaah I c, well do you use lbls and gotos? Because most of the time its those who cause it

also try to avoid stuff like

c1-->
CODE
ec1
PRGM:HELLO
...
some code here
...
prgmHELLO
c2
ec2
because I figured out it cause memory leaks every time you call a program from himself

katmaster

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« Reply #43 on: June 22, 2006, 07:53:00 pm »
Yeah, it's just label and goto problems. When you exit a loop with a goto basically it happens. I probably just forgot to fix one.  

Offline TsiJiang

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« Reply #44 on: July 07, 2006, 07:51:00 am »
progress report...?