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Project Feedback - Imagination Quest
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Topic: Project Feedback - Imagination Quest (Read 40138 times)
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meishe91
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Re: Project Feedback - Imagination Quest
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Reply #180 on:
September 30, 2010, 10:15:28 pm »
Well what you can do is either make separate lists for each enemy or if you want them in the same list you can use
augment(
to tack lists onto each other and then when a enemy is chosen set a couple variable for the start and end of that enemy.
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MRide
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Re: Project Feedback - Imagination Quest
«
Reply #181 on:
September 30, 2010, 10:24:15 pm »
Yeah, but I still need to separate the hero from the enemy, though. I'll think about your suggestion. Would that make the routine any slower? (Also, what's the limit on number of elements in a list?)
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meishe91
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Re: Project Feedback - Imagination Quest
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Reply #182 on:
September 30, 2010, 10:27:09 pm »
Ya, I know. That's why I said just to rerun my program with the hero on the screen. That way you get a list with just him in it. It shouldn't, I don't think. You can have only 999 elements in a list.
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Re: Project Feedback - Imagination Quest
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Reply #183 on:
September 30, 2010, 10:29:53 pm »
But I still have to separate the scientist one too. (Which I don't have a pic of) I think it would be easier just to go through the program and find the split.
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meishe91
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Re: Project Feedback - Imagination Quest
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Reply #184 on:
September 30, 2010, 10:36:06 pm »
Well what I was saying is run your program that displays them. Stop execution after they are done with the sprites. Save the screen as a picture. Then run the program twice, storing to different lists. That's what I meant originally. That way you get your hero in one list and your enemy in another.
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Re: Project Feedback - Imagination Quest
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Reply #185 on:
September 30, 2010, 10:42:35 pm »
Ah, I see. Yeah, that would probably be easier. (Before I was just having the program check the whole screen b/c I was lazy)
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meishe91
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Re: Project Feedback - Imagination Quest
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Reply #186 on:
October 01, 2010, 01:36:36 pm »
That's why I made it so you can insert coordinates and size
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Re: Project Feedback - Imagination Quest
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Reply #187 on:
October 03, 2010, 11:43:31 am »
Alright, here is a much better screenie with my new display method (using cool Boolean logic), and this time its actually got the correct,
randomly generated
enemies. Thanks to shmibs for the sprites and meishe for his compression routine.
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_player1537
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Re: Project Feedback - Imagination Quest
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Reply #188 on:
October 03, 2010, 11:45:34 am »
Woah! That's great! I need to check the progress on this more often!
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DJ Omnimaga
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Re: Project Feedback - Imagination Quest
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Reply #189 on:
October 03, 2010, 02:57:34 pm »
Nice
You still didn't answer my question, though. How much memory does each enemy sprite take? I was wondering since if each takes 500 bytes for example, if you got 40 enemies or something you'll run out of memory pretty fast.
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Re: Project Feedback - Imagination Quest
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Reply #190 on:
October 03, 2010, 03:16:28 pm »
That looks great! Nice job!
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MRide
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Re: Project Feedback - Imagination Quest
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Reply #191 on:
October 03, 2010, 03:19:32 pm »
40 Enemies? O.o I've got those two and the scientist. Just that program takes almost 8000 bytes.
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meishe91
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Re: Project Feedback - Imagination Quest
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Reply #192 on:
October 03, 2010, 04:11:58 pm »
That's looking really sweet!
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Re: Project Feedback - Imagination Quest
«
Reply #193 on:
October 03, 2010, 11:54:38 pm »
Quote from: MRide on October 03, 2010, 03:19:32 pm
Just that program takes almost 8000 bytes.
Just the enemies/scientists takes 8000?
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meishe91
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Re: Project Feedback - Imagination Quest
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Reply #194 on:
October 03, 2010, 11:58:55 pm »
Well they are stored into lists and each list is probably about 120 or so elements.
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Project Feedback - Imagination Quest