Author Topic: Project Feedback - Imagination Quest  (Read 40141 times)

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Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #195 on: October 04, 2010, 12:28:57 am »
Ah ok. I was just a bit worried about lack of RAM in the future. Are you still planning to use XCOPY?

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #196 on: October 04, 2010, 03:19:26 pm »
Well, doesn't that just move the programs from archive to RAM?  Is there a program that creates an app (besides Basicbuilder), with options for multi-page apps?  It would remove a lot of clutter from the program list.

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Re: Project Feedback - Imagination Quest
« Reply #197 on: October 04, 2010, 03:35:31 pm »
It copies them to RAM (and lets you delete the copies when not needed anymore). And sadly, nope, no such app program.

Alternatively, if memory poses an issue if you add more enemies, you could just keep your enemy data in lists format and archive/unarchive them when needed, although if the random battle rate is high and grinding is required a lot, it might causes a lot of Garbage Collections for regular 83+ users.

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Re: Project Feedback - Imagination Quest
« Reply #198 on: October 04, 2010, 07:29:59 pm »
Alternatively, if memory poses an issue if you add more enemies, you could just keep your enemy data in lists format and archive/unarchive them when needed, although if the random battle rate is high and grinding is required a lot, it might causes a lot of Garbage Collections for regular 83+ users.
And it would take a while to Archive the data on the other calcs after the Archive is "saturated" with many copies of the lists. :)
It's a great idea, though. ;D

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #199 on: October 04, 2010, 09:15:22 pm »
Nooooooooooooooooooooooooooooooooo

There goes my hope of a pure BASIC game.   :(

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Re: Project Feedback - Imagination Quest
« Reply #200 on: October 04, 2010, 09:16:22 pm »
Why?  You can archive and unarchive external lists in basic; Xcopy is Asm, though. =/

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Re: Project Feedback - Imagination Quest
« Reply #201 on: October 04, 2010, 09:17:40 pm »
Exactly.  I'm pretty sure I have >24kb of programs on my calc right now.

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Re: Project Feedback - Imagination Quest
« Reply #202 on: October 04, 2010, 09:18:24 pm »
Ah. =/  Good luck with making it all fit. :)

Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #203 on: October 04, 2010, 09:22:40 pm »
I see, good luck. Of course if you can manage to make as much stuff as possible into data then you might be fine. If you have lots of text, it would mean sacrifying several string vars and having to include them with the download, though. The advantage would be that you could bypass the 24 KB limit easily.

Offline meishe91

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Re: Project Feedback - Imagination Quest
« Reply #204 on: October 04, 2010, 09:52:38 pm »
Have you gone over your code and optimized it and such or had someone else look over it? That could help save more space and such.
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Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #205 on: October 08, 2010, 06:26:51 pm »
I've decided to reveal some of the storyline while I've got some free time.

The game starts with the hero waking up in a laboratory of some sort.  He has no idea how he got there.  Unfortunately for him, the laboratory happens to be populated with mutated creatures.  The point of the game is to escape the laboratory.  The twist at the end will blow your mind.

Also, DJ, the sprite drawing program is only 5400 bytes, and that includes drawing the entire screen and the loop.

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Re: Project Feedback - Imagination Quest
« Reply #206 on: October 08, 2010, 06:46:56 pm »
cool!  so the laboratory is REALLY big then, I take it?

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Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #207 on: October 08, 2010, 07:47:02 pm »
Well, fifteen screens.  I know the plot doesn't seem very long, but think Desolate

Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #208 on: October 08, 2010, 09:29:59 pm »
I've decided to reveal some of the storyline while I've got some free time.

The game starts with the hero waking up in a laboratory of some sort.  He has no idea how he got there.  Unfortunately for him, the laboratory happens to be populated with mutated creatures.  The point of the game is to escape the laboratory.  The twist at the end will blow your mind.

Also, DJ, the sprite drawing program is only 5400 bytes, and that includes drawing the entire screen and the loop.
Awesome! As for the size of the sprite program, I assume this includes the sprites themselves too? if not, then how much bytes of sprite data do you currently have?

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #209 on: October 08, 2010, 09:34:06 pm »
Thanks.  and yes, the program contains the sprite data, too.