Author Topic: Project Feedback - Imagination Quest  (Read 40286 times)

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Offline calcdude84se

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Re: Project Feedback - Imagination Quest
« Reply #60 on: August 28, 2010, 01:51:36 pm »
I don't think so. 2x is the only size AFAIK.
Maybe you could bug Buckeye to add screenshotting in various sizes ;D
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Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #61 on: August 28, 2010, 01:54:56 pm »
I don't think people will like if people start posting larger screenshots. Just at 2x2 it takes a while to load sometimes. Now imagine for dialup users.

Offline calcdude84se

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Re: Project Feedback - Imagination Quest
« Reply #62 on: August 28, 2010, 01:57:28 pm »
True, it's normally more than sufficient. I don't think the .gif format does well when tasked with magnified images.
And if it's too small, you can always just zoom in ;D
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Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #63 on: August 28, 2010, 01:59:25 pm »
Yeah, the image itself isn't actually that small, it just looks like it compared to the big ones above it.

Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #64 on: August 28, 2010, 03:20:39 pm »
Also, you can use the img tag size properties anyway. Go to omnimaga.org navbar -> misc-> help-> posting and there is some bbcode info there. However, keep in mind on newer computers resized screenshots looks blurry.

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #65 on: August 28, 2010, 06:42:46 pm »
I came up with a cool animation for the "Do you want to save?" screen that fits with the computerized theme.



It's nothing special, I was just happy that it worked.  :)

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Re: Project Feedback - Imagination Quest
« Reply #66 on: August 28, 2010, 06:54:56 pm »
Mhmm I do not see any animation in  the game ???

EDIT: oh wait you mean how the cursor moves? That looks cool
« Last Edit: August 28, 2010, 06:55:23 pm by DJ Omnimaga »

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #67 on: August 28, 2010, 07:07:40 pm »
Yeah, like I said, it's not much, but I want to make every aspect of the game look really good.  I want to show what pure BASIC can do, and every little bit helps.

Offline meishe91

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Re: Project Feedback - Imagination Quest
« Reply #68 on: August 28, 2010, 08:23:29 pm »
Have you tried making the cursor animate to the size of the word? So like with yes is would be:

Code: [Select]
[ YES ]
and no would be:

Code: [Select]
[ NO ]
instead of:

Code: [Select]
[ NO  ]
« Last Edit: August 28, 2010, 08:23:48 pm by meishe91 »
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Offline agent84

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Re: Project Feedback - Imagination Quest
« Reply #69 on: August 28, 2010, 08:51:34 pm »
cursor looks cool.  i like the sprites you used for the walls.

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #70 on: August 28, 2010, 08:51:51 pm »
@meishe: But wouldn't that mess with the animation?  Besides, I kind of like it as it is now.  It has sort of an old MS-DOS feel.
« Last Edit: August 28, 2010, 08:54:05 pm by MRide »

Offline meishe91

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Re: Project Feedback - Imagination Quest
« Reply #71 on: August 28, 2010, 08:59:31 pm »
It would depend what you do. I mean it does look great either way, just thought I would suggest it or something.
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Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #72 on: August 28, 2010, 09:08:23 pm »
Yeah, thanks for the suggestion, but I think I'll stick with what I have.  I really like the DOS look.
Eventually, when I put in a storyline, I'll use the working computers to display text in old monospace font (not that I have another option on the calc):P

Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #73 on: August 28, 2010, 10:44:15 pm »
I like the old skool feel. One thing, though: Couldn't that small menu appear in the same way other game text does? It would probably look a bit more uniform.

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Re: Project Feedback - Imagination Quest
« Reply #74 on: August 29, 2010, 01:49:26 am »
That looks really nice :D  I need to look through this thread later for screenshots and such :)

Edit: Yay!  They are all on the first post!

Edit2: These look really nice :D  The only suggestion I would have is to maybe make the sprite where you are holding the gun turn, if at all possible.  Even with out that, looks amazing :)
« Last Edit: August 29, 2010, 01:55:22 am by _player1537 »