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For the title screen is everything hard coded in with each line having it's own command or are the coordinates compressed at all?
X.x, that sucks BASIC is so slow. Oh well, at least games like yours and a few others here shows that BASIC can still make cool games at least Nice to see this is still progressing. Can't wait to see battle system
Quote from: meishe91 on September 13, 2010, 08:42:50 pmFor the title screen is everything hard coded in with each line having it's own command or are the coordinates compressed at all?No, no compression. Would that be any slower? The title screen effect requires fast displaying letters.
Quote from: MRide on September 13, 2010, 09:11:57 pmQuote from: meishe91 on September 13, 2010, 08:42:50 pmFor the title screen is everything hard coded in with each line having it's own command or are the coordinates compressed at all?No, no compression. Would that be any slower? The title screen effect requires fast displaying letters.Compression would take too long. How big is it now?
Well, let's see....the whole title screen program is about 1400 bytes, so maybe 1000 bytes of line( commands.
Well if lists were used to store the coordinate data wouldn't that save room? I have no idea though, was just a thought.
{1020902,5020507,1070907→L1For(A,1,dim(AnsLine(iPart(E2fPart(L1(A)/E8)),-iPart(E2fPart(L1(A)/E6)),iPart(E2fPart(L1(A)/E4)),-iPart(E2fPart(L1(A)/E2End
"010209020502050701070907→Str1For(A,1,length(Str1)-7,8Line(expr(sub(Str1,A,2)),-expr(sub(Str1,A+2,2)),expr(sub(Str1,A+4,2)),-expr(sub(Str1,A+6,2End