Author Topic: Project Feedback - Imagination Quest  (Read 40180 times)

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Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #210 on: October 08, 2010, 09:35:44 pm »
Cool, so that's kinda small so far :D

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #211 on: October 12, 2010, 10:44:45 pm »
Small update.  Good news: the battle system will be bigger and better than I originally thought.  Here's what I'm doing.  I wanted to do something a little different. There will be no levelling up, only a battle count.  The hero has different attacks, depending on whether he has a gun and his battle count.  The monsters will each have their own attacks, the power of which depends roughly on the battle count.

Offline meishe91

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Re: Project Feedback - Imagination Quest
« Reply #212 on: October 12, 2010, 11:02:49 pm »
Nice. Can't wait to see this :)
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Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #213 on: October 12, 2010, 11:23:32 pm »
Aaah nice to hear, I assume the lack of leveling up will still let you improve/master your character though, right? Also what will you make sure there won't be abuse of weak enemies to easily improve your chars? In Final Fantasy II for the NES you could get at 6000 HP early in the game x.x

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #214 on: October 13, 2010, 12:13:08 pm »
The enemy difficulty will be based on the battle count.  Also, you'll get new attacks after winning a certain number of battles, but things like damage and health will increase with each battle.

Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #215 on: October 13, 2010, 02:50:30 pm »
Ah ok, kinda like Final Fantasy 8, then. Just make sure that increasing your stats has a purpose in the game, such as the new attacks you are talking about or newer enemies being impossible to beat early in the game. In other words, just make sure someone can't simply escape every battle except bosses then go straight to the final battle without training himself.

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #216 on: October 13, 2010, 03:43:27 pm »
Well, the battle count is only.for battles you've won, so the enemies won't necessarily get harder (I'll add something to make their difficulty increase a little, though).  The final boss will be a set difficulty, though, so training is definitely required.

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Re: Project Feedback - Imagination Quest
« Reply #217 on: October 13, 2010, 03:55:05 pm »
Ah ok, I see. Sounds good then :)

Offline ztrumpet

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Re: Project Feedback - Imagination Quest
« Reply #218 on: October 13, 2010, 04:51:36 pm »
Sounds neat! ;D

By the way, have you seen this: http://ourl.ca/3839/69999
It's what I use to edit my maps in Elmgon. ;D

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #219 on: October 13, 2010, 05:17:04 pm »
That looks nice, Z.  The maps are all finished for this one, but I'll definitely be using that for IQ 2: Reality.  Shifted dual layers are kind of hard to edit in the program editor.