Author Topic: Project Idea- Outrun Z80  (Read 16929 times)

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Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #30 on: September 23, 2010, 05:56:21 pm »
That looks kinda nice. In my game, the entire road shift with no perspective, so it doesn't look as realistic. I remember I tried adding more 3D-ish effect, but to no avail.

btw is your screenshot running in 6 MHz mode? It seems pretty fast

Offline tloz128

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Re: Project Idea- Outrun Z80
« Reply #31 on: September 23, 2010, 06:03:09 pm »
Thanks :). And yes, it's running in 6 MHz. It's fast though because I had to make it move many pixels at a time to get the perspective right. For example, it is moving only one pixel at a time at the horizon, while it is moving 6 or so at the closest point towards you. I could make it move slower, but the edges of the road would look more jagged, and if I made the edges less jagged it would move too fast. I tried to compromise in terms of speed and appearance.
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Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #32 on: September 23, 2010, 06:14:08 pm »
Yeah true. It's better that it won't get too fast either, else it's unplayable. Lotus was kinda fast personally. At high contrast you barely saw the lines and when curves arrived you did not see them coming x.x

Offline Builderboy

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Re: Project Idea- Outrun Z80
« Reply #33 on: September 23, 2010, 06:55:00 pm »
Looking great :D I see what you mean about the distortion, but it isnt that bad ^^ I cant wait to see how you add turns :)

Offline meishe91

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Re: Project Idea- Outrun Z80
« Reply #34 on: September 23, 2010, 07:38:13 pm »
That looks really cool! I don't think the distortion will be that big of a deal :)
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Re: Project Idea- Outrun Z80
« Reply #35 on: September 23, 2010, 08:42:55 pm »
looks pretty nice =D
the shifting should keep the near end of the screen fixed in place and curve out to either side instead of shifting linearly, though.

Offline tloz128

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Re: Project Idea- Outrun Z80
« Reply #36 on: September 23, 2010, 09:58:03 pm »
I'm a bit unsure of what you mean...
this is just a changing camera angle, not curves in the road.
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Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #37 on: September 23, 2010, 10:36:29 pm »
Oh I think he meant the farthest point in the road should always remain in the middle of the screen no matter your position, except in curves of course.

Offline tloz128

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Re: Project Idea- Outrun Z80
« Reply #38 on: September 23, 2010, 10:45:43 pm »
Oh, well I actually did try that, but it did not look very good. The rest of the road appeared separated from that one point on the horizon, if you get what I'm saying.
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Re: Project Idea- Outrun Z80
« Reply #39 on: September 25, 2010, 09:50:17 am »
Nice job!  It looks great. :)

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Re: Project Idea- Outrun Z80
« Reply #40 on: September 25, 2010, 02:24:02 pm »
Oh, well I actually did try that, but it did not look very good. The rest of the road appeared separated from that one point on the horizon, if you get what I'm saying.
Ah ok, sorry to hear x.x

I wonder if it would be possible when the road get far on one side to use different road sides for it? Example, a road segment that looks like /   | instead of /   \, or would it be too hard to achieve?

Offline tloz128

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Re: Project Idea- Outrun Z80
« Reply #41 on: September 25, 2010, 02:40:14 pm »
It would probably be possible but have some speed issues.
On another note, is there a good way to convert 3 level grayscale sprites to hex code (I decided that four-level would be too slow)? I tried Runner112's (which was really nice :D), but writing out the hex code got a bit tedious.
« Last Edit: September 25, 2010, 04:08:49 pm by tloz128 »
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Offline tloz128

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Re: Project Idea- Outrun Z80
« Reply #42 on: September 28, 2010, 06:22:27 pm »
update:
I've got some form of hills working, which in the demo are being altered in height by the Alpha and 2nd keys. I've also as of now put in a gray background, which I will eventually change into clouds or something like that. There are a bit of speed issues so it's in 15mhz right now. Also, I put pixels along the side of the road because... well because they looked cool.
« Last Edit: September 28, 2010, 06:23:52 pm by tloz128 »
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Re: Project Idea- Outrun Z80
« Reply #43 on: September 28, 2010, 06:55:53 pm »
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Re: Project Idea- Outrun Z80
« Reply #44 on: September 28, 2010, 08:09:08 pm »
Looks nice so far. The sky seems to cut things off right now, though...