Author Topic: Project Idea- Outrun Z80  (Read 17050 times)

0 Members and 1 Guest are viewing this topic.

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Project Idea- Outrun Z80
« on: September 21, 2010, 06:53:36 pm »
So, I've been playing a ton of Outrun lately. For those of you who have never heard of Outrun, here is a video of it
. Basically, it is one of the best- if not the best- arcade racing games in existence, and I would like to port it over to 15 mhz calcs (I don't know how well I could do with 6 mhz). At the bottom of the post is a picture of Lotus Turbo Challenge for the ti-83+. It looks alright, but there are some things about it that I would want different in the game. For starters, I think that I would want to have a much larger car sprite that changes depending on which way you are steering. Along with that, I would like to implement hills and grayscale, four-level being ideal. Also, I would not like a stationary camera, but one that moves along with the car. Before I even get started, I would like to know would this be possible in Axe? I should probably also mention that it would not use anything like a Mode-7 type of engine.

I do not think that I would be able to make such a game by myself, however. I do not know how to go about creating a racing game of this kind (by that I mean storing the tracks in memory and drawing them onto the screen). If this game is indeed possible, would anyone be willing to help?

(Lotus Turbo Challenge)
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #1 on: September 21, 2010, 06:59:02 pm »
So what is the screenshot, then?

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #2 on: September 21, 2010, 07:02:42 pm »
Lotus Turbo Challenge. I was just using it for comparison. (No, I did not make it  :P.)
« Last Edit: September 21, 2010, 07:03:44 pm by tloz128 »
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #3 on: September 21, 2010, 07:13:14 pm »
Oh. For some reason, I thought it was a pc game, and the screenie was a mockup.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Project Idea- Outrun Z80
« Reply #4 on: September 21, 2010, 07:16:39 pm »
Lol, I thought you were trying to make something that would be faster (i.e., "outrun") a Z80 processor. Not too hard ;)
« Last Edit: September 21, 2010, 07:16:51 pm by Deep Thought »




Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #5 on: September 21, 2010, 07:18:57 pm »
I know DJ worked on a racing game like what you want to do, maybe he can give some pointers or elaborate on the concept behind his engine?

http://www.ticalc.org/archives/files/fileinfo/428/42883.html

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #6 on: September 21, 2010, 08:12:35 pm »
I actually saw that a couple of days ago, and it helped me get the idea for this game (along with Lotus Turbo Challenge, of course). I figured that if DJ could get that in Xlib, I would at least be able to get a reasonably good racing game done in axe.
« Last Edit: September 21, 2010, 08:12:50 pm by tloz128 »
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Project Idea- Outrun Z80
« Reply #7 on: September 21, 2010, 10:13:57 pm »
Good luck with this :) It sounds cool. Calc84maniac might be able to help a little to since he has F-Zero, it's a 3D game but some things should still apply.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #8 on: September 21, 2010, 10:38:02 pm »
thanks! although I don't think it's going to use very much 3d math, but will most likely just imitate 3d.
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project Idea- Outrun Z80
« Reply #9 on: September 21, 2010, 10:41:03 pm »
Such game would be awesome. I made an engine in xLIB but it was a bit slow. In Axe it would be epically fast I believe. Things I would like improved from Lotus:

-Background image scrolling when turning left/right
-Car always staying in the middle, with camera moving with it, like my racing engine and the original Outrun.


Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Project Idea- Outrun Z80
« Reply #10 on: September 21, 2010, 10:57:59 pm »
thanks! although I don't think it's going to use very much 3d math, but will most likely just imitate 3d.

Ya, I know. I was just saying that his was Mode 7 3D (I believe?) but that some of the concepts of it still being a racing game would still apply.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project Idea- Outrun Z80
« Reply #11 on: September 21, 2010, 11:50:15 pm »
I'm not too sure if it's even mode 7. I think it's just pseudo-3D. Still, PO:RN in Axe would be awesome.
« Last Edit: September 21, 2010, 11:53:17 pm by DJ Omnimaga »

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #12 on: September 22, 2010, 01:24:50 am »
Look up I believe TI:GT or TIGT on ticalc. It would be another source of inspiration. It had some good improvements over Lotus, like background moving and other stuff I believe. I might have played on unreleased version of it though so I can't be positive. The had talked with the guy who made it a long time ago, maybe about joining RS when we were first getting started. He lost interest in calcs though I think.

EDIT:
Actually it was called Ti-Rally GT here's the link:
http://www.ticalc.org/archives/files/fileinfo/326/32627.html
« Last Edit: September 22, 2010, 01:29:57 am by Madskillz »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project Idea- Outrun Z80
« Reply #13 on: September 22, 2010, 01:31:51 am »
I think I saw that before, but I'm not sure anymore. It was a Youtube video. Was it the racing game that flickered a lot?

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #14 on: September 22, 2010, 01:35:44 am »
Maybe in his earlier versions, but that one I linked to was pretty decent.