Author Topic: Project Idea- Outrun Z80  (Read 17052 times)

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Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #15 on: September 22, 2010, 01:54:57 am »
Oh wow that looks even better than the one on Youtube. It was totally something else. I notice in the screenie the sky flickers a lot, though.

Offline fb39ca4

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Re: Project Idea- Outrun Z80
« Reply #16 on: September 22, 2010, 01:27:46 pm »
Still, PO:RN in Axe would be awesome.
Whoa, whoa, whoa ...

Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #17 on: September 22, 2010, 01:32:14 pm »
Project Omega: Race Ngine ;)

Offline fb39ca4

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Re: Project Idea- Outrun Z80
« Reply #18 on: September 22, 2010, 01:40:55 pm »
Ah, I see. Maybe change the acronym a little.

Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #19 on: September 22, 2010, 01:41:45 pm »
Nah, back in 2007 when I worked on that project I used that acronym on purpose :P

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Offline ztrumpet

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Re: Project Idea- Outrun Z80
« Reply #20 on: September 22, 2010, 04:55:13 pm »
This sounds like a neat idea, but I'm not sure how feasible it is. =/

Offline Builderboy

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Re: Project Idea- Outrun Z80
« Reply #21 on: September 22, 2010, 05:25:29 pm »
Well if it was doable in xLib with reasonable speed i think it would be totaly possible with even greater speed and detail in Axe

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Re: Project Idea- Outrun Z80
« Reply #22 on: September 22, 2010, 06:03:21 pm »
So, right now the engine is in the planning stages. Looking at Project Omega, I could see that the road was made of many different sprites, which did look very nice. Now, this is fine for xLib (actually it's probably the only way to do this in xLib), but I think that if a racing game were to be made in Axe it would not be the best method to use sprites for this (scenery is a totally different situation, though). Instead, I am considering drawing the road with lines, going down the screen row by row. Does anybody have any suggestions on other methods I could use?
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Re: Project Idea- Outrun Z80
« Reply #23 on: September 22, 2010, 06:10:06 pm »
Id recommend horizontal rectangles, as they are faster than lines and can fill more area.

Offline tloz128

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Re: Project Idea- Outrun Z80
« Reply #24 on: September 22, 2010, 06:13:46 pm »
Id recommend horizontal rectangles, as they are faster than lines and can fill more area.
that could work :D
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Offline Madskillz

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Re: Project Idea- Outrun Z80
« Reply #25 on: September 22, 2010, 07:55:27 pm »
I think that sounds like a very smart idea.

Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #26 on: September 22, 2010, 11:15:15 pm »
If you want to save on speed you could draw 2 pixel high horizontal squares every 2 pixel too, but then it wouldn't look as good. One concern I have with rectangles, though: wouldn't it be hard to draw the lines on the road afterward?

Offline tloz128

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Re: Project Idea- Outrun Z80
« Reply #27 on: September 22, 2010, 11:37:00 pm »
That's the one thing that's getting to me... I'm not sure how I'd pull that off.
Also DJ, how did you pull off hills? Because it seems like it will be pretty hard to accomplish.
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Offline DJ Omnimaga

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Re: Project Idea- Outrun Z80
« Reply #28 on: September 23, 2010, 12:00:05 am »
I don't remember unfortunately. I wrote that xlIB program 3 years ago. It was one hard thing to do the hills x.x

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Re: Project Idea- Outrun Z80
« Reply #29 on: September 23, 2010, 05:53:23 pm »
Here's a program to test the method of drawing that I want to implement. It does start to get glitchy when the road is shifted too far over, but I don't think the car will be going that far off the track ;).
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