Author Topic: Project Idea- Outrun Z80  (Read 16926 times)

0 Members and 2 Guests are viewing this topic.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #45 on: September 28, 2010, 08:11:00 pm »
Its looking great :D Is this the final hill version or is it going to be changed in the future?

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #46 on: September 28, 2010, 08:13:07 pm »
That looks great!  Keep up the great work. ;D

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Project Idea- Outrun Z80
« Reply #47 on: September 28, 2010, 09:55:18 pm »
the dithering along the roadsides helps immensely
i like!

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #48 on: September 28, 2010, 10:39:30 pm »
Thanks for the feedback everybody! I will now be attempting to put curves in the road. Also, do you think that I should put forks in the road that determine your path?

EDIT: oh, sorry I forgot to answer your question Builderboy. Yes, I think it probably will be how hills will look in the final version, unless I am able to figure out something that looks better.
« Last Edit: September 28, 2010, 11:09:08 pm by tloz128 »
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project Idea- Outrun Z80
« Reply #49 on: September 28, 2010, 11:53:02 pm »
This looks really nice. I like how you put pixels on road sides, because when moving close to the road border, it doesn't look as weird as without them.

I think you should put a black horizontal line in the horizon and maybe have the horizon be able to go higher.

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #50 on: October 11, 2010, 03:37:54 pm »
Alright, an update.
It looks like it will not be fast enough for grayscale, and I don't want it in monochrome, so I'm putting this on hold, and most likely will not be finishing it (unless I find some way to resolve speed issues).
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project Idea- Outrun Z80
« Reply #51 on: October 11, 2010, 05:12:51 pm »
I'M sorry to hear :S

COuld you maybe post the source so people can help on making it faster?

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #52 on: October 11, 2010, 06:05:25 pm »
To be honest, I haven't updated much at all since the last demo, at least to the actual game. I have instead been doing little tests to see how fast the engine would be with a certain amount of sprites (like drawing four 8 x 8 black sprites for each car,  and 8 or so for scenery, for example).
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

ASHBAD_ALVIN

  • Guest
Re: Project Idea- Outrun Z80
« Reply #53 on: October 11, 2010, 06:09:16 pm »
wow, that looks pretty sweet :)

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #54 on: October 11, 2010, 06:10:44 pm »
thanks
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

ASHBAD_ALVIN

  • Guest
Re: Project Idea- Outrun Z80
« Reply #55 on: October 11, 2010, 06:45:46 pm »
Are you also going to be jumping over rocks and stuff in it?

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Project Idea- Outrun Z80
« Reply #56 on: October 11, 2010, 07:34:53 pm »
Probably not. There isn't that in the original Outrun, so I don't think that it would be necessary here.
Naaa... Na Nah Na Nana Na Nah... Hey Jude!