Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Project Omega: Race Ngine
« previous
next »
Print
Pages: [
1
]
2
3
4
Go Down
Author
Topic: Project Omega: Race Ngine (Read 8551 times)
0 Members and 2 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
on:
December 13, 2006, 06:44:00 am »
Ok, well I kinda decided to do calc stuff again, I guess if kalan doesnt want to see the good side of Omnimaga and that people are sad to see him go and that people who angered him will be willing to listen to him it's up to his decision, but he'll miss a lot in the future. Anyway, I recently worked on some kind of pseudo 3D race engine in xLIB+BASIC and with some tweakings I'm sure something similar could be done in pure, even if slower, and other language/calcs. I actually started working on this sunday, but deleted the entire program after kalan left Omnimaga. However I forgot to delete my trash can so I restored it later, and a few days later improved it. It's not very fast, I would not recommend this for a TI-83+ black edition but here is screenshots from black edition anyway:
Dec 10th
Dec 10th (better engine)
Dec 12th (fixed glitch in road curves, added variable heights and reduced horizon depth to increase speed)
For now I have called the engine PORN, which, erm, stand for Project Omega: Race Ngine. This will be a routine/images/files to help people make xLIB racing games, and may help people make racing games for other language by porting the code if they feel like doing it
. Else I may do a clone of Pole Position for the Atari 5200 or 7800.
Logged
Netham45
LV11
Super Veteran (Next: 3000)
Posts: 2103
Rating: +213/-4
*explodes*
Project Omega: Race Ngine
«
Reply #1 on:
December 13, 2006, 07:45:00 am »
*
netham45
Logged
Omnimaga Admin
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #2 on:
December 13, 2006, 08:04:00 am »
lol you <.< you ruined it
Logged
Netham45
LV11
Super Veteran (Next: 3000)
Posts: 2103
Rating: +213/-4
*explodes*
Project Omega: Race Ngine
«
Reply #3 on:
December 13, 2006, 08:11:00 am »
It took 20min of preperation to open it at school.
Logged
Omnimaga Admin
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Project Omega: Race Ngine
«
Reply #4 on:
December 13, 2006, 08:36:00 am »
I dont have false hopes!!! Well, maybe about my own projects, but still, not about PORN!!
Anyways, it is nice to see you coding again.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Netham45
LV11
Super Veteran (Next: 3000)
Posts: 2103
Rating: +213/-4
*explodes*
Project Omega: Race Ngine
«
Reply #5 on:
December 13, 2006, 08:46:00 am »
yeah! nothings easier to access than porn.....
Logged
Omnimaga Admin
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Project Omega: Race Ngine
«
Reply #6 on:
December 13, 2006, 10:00:00 am »
This'll be nice. But most PORN is
Logged
One of these days I'll get a sig I'm really proud of.
Liazon
Guest
Project Omega: Race Ngine
«
Reply #7 on:
December 13, 2006, 10:24:00 am »
yay!!! xlibman is back in the groove!!! woot
Logged
graywolf
Guest
Project Omega: Race Ngine
«
Reply #8 on:
December 13, 2006, 11:53:00 am »
Looks great! :king:
Maybe people (or you) will be able to make Pole Position or F-Zero.
How come it doesn't occupy the whole screen?
Logged
Netham45
LV11
Super Veteran (Next: 3000)
Posts: 2103
Rating: +213/-4
*explodes*
Project Omega: Race Ngine
«
Reply #9 on:
December 13, 2006, 12:29:00 pm »
it is probabally easier for HORIZON mode.
Logged
Omnimaga Admin
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Project Omega: Race Ngine
«
Reply #10 on:
December 13, 2006, 12:36:00 pm »
Looks cool. It's good to see you coding again. And of course your new project involves porn.
Logged
bfr's website -
http://bfr.tifreakware.net
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Project Omega: Race Ngine
«
Reply #11 on:
December 13, 2006, 03:19:00 pm »
OMG that's so crazy. That is a cool engine. Who couldn't like porn
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Demon
Guest
Project Omega: Race Ngine
«
Reply #12 on:
December 13, 2006, 04:23:00 pm »
OMG, that is freakin' awesome... That is the most awesome PORN I have ever seen...
[stiffling laughter]
my friends at school will be amazed if and when they see PORN in action...
If you don't like PORN now, then after trying that product, you will never leave home without it!
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Project Omega: Race Ngine
«
Reply #13 on:
December 13, 2006, 05:10:00 pm »
I hate the title of this topic.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
tenniskid493
Guest
Project Omega: Race Ngine
«
Reply #14 on:
December 13, 2006, 05:18:00 pm »
It has been changed, as it falls under the category of illegal content in the rules
Logged
Print
Pages: [
1
]
2
3
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Project Omega: Race Ngine