Author Topic: Project Omega: Race Ngine  (Read 8553 times)

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Offline Netham45

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Project Omega: Race Ngine
« Reply #15 on: December 13, 2006, 06:02:00 pm »
I did send in a complaint to the admins about the topic.
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Offline DJ Omnimaga

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Project Omega: Race Ngine
« Reply #16 on: December 14, 2006, 03:52:00 am »
well at least it got your attention %)rolleyes2.gif and it didnt included actual pr0n :Dbiggrin.gif

elfprince13

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Project Omega: Race Ngine
« Reply #17 on: December 14, 2006, 01:27:00 pm »
anyway, on a different note, excellent work as usual, kevin, can't wait to see more

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Project Omega: Race Ngine
« Reply #18 on: December 14, 2006, 02:08:00 pm »
LOL thanks I'll try to update it asap :Dbiggrin.gif


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Project Omega: Race Ngine
« Reply #19 on: December 14, 2006, 02:12:00 pm »
Wow, I can't keep my eyes off of these PORN pictures you're showing me!  How mesmerizing!

Heh, I couldn't resist.  Anyways, this looks awesome.

Offline tr1p1ea

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Project Omega: Race Ngine
« Reply #20 on: December 14, 2006, 02:30:00 pm »
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!WHOA!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I dont believe it, that is insanely cool kevin!!

I must try it, i must i must!
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline DJ Omnimaga

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« Reply #21 on: December 14, 2006, 03:07:00 pm »
lol necro and elfprince...
and thanx tr1p1ea and the rest of you guys

Offline necro

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« Reply #22 on: December 14, 2006, 06:12:00 pm »

So, Kevin, any chance we will se other vehicles on the roads? I can image this could be made into any number of really cool projects
I'm like a woot burger with awesome fries


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BCTurk

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Project Omega: Race Ngine
« Reply #23 on: December 14, 2006, 06:55:00 pm »
Very nice job kevin, I'm proud of you :)smile.gif.

Offline necro

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« Reply #24 on: December 15, 2006, 05:28:00 am »
will we see all of the dials and the steering wheel and such in the car somethime?
I'm like a woot burger with awesome fries


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Offline DJ Omnimaga

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Project Omega: Race Ngine
« Reply #25 on: December 15, 2006, 01:59:00 pm »
well I may split this if the debate continues, but for now here's an update


MY calc reset, I lost everything, thats all...













j/k


my calc reset, but right after I did a backup, i was messing with road heights, but put one kind of very high height x.x and it crashed the list editor, so afterward i reput the game on calc, and did some editing to make the road look more like its turning than looking like the car is gonna ram outside of the road at any moment or like if the car was steering

Offline DJ Omnimaga

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« Reply #26 on: December 16, 2006, 03:16:00 am »
Well I deleted the entire debate because the way posts were made i couldnt split it as it would make no sense at all (lot of game related posts would go in the debate topic or vice versa), and Invisionfree wont allow me to split a posts into two posts.

I'M trying to make the game full screen now, even though it take 6 pics now just for the road x.x

elfprince13

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« Reply #27 on: December 16, 2006, 03:21:00 am »
lets see, now it would take 36
still well under your limit. :Ptongue.gif

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« Reply #28 on: December 16, 2006, 04:00:00 am »
uhm, no i meant 6 pics for all frames/road segments together

elfprince13

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Project Omega: Race Ngine
« Reply #29 on: December 16, 2006, 06:38:00 am »
right, so if that's for the top of the screen you'll need 6^2 for fullscreen, 6 for the bottom with each of the top 6 shifted to line up with the bottom 6.