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Omnimaga
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TI Z80
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Project Omega: Race Ngine
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Topic: Project Omega: Race Ngine (Read 8690 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #30 on:
December 16, 2006, 06:47:00 am »
hmm i dont think you understand what i mean
. basically in total i have 18 road segments that keep changing, which are 3 per pic, so i have 6 pics. plus for bottom segement which is always the same, even though its 2 frame, they are in pic 1 and 4, so i only need 6 pics
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #31 on:
December 16, 2006, 10:51:00 am »
thanks spelli for the car sprite and f-zero for bg graphics
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graywolf
Guest
Project Omega: Race Ngine
«
Reply #32 on:
December 16, 2006, 11:10:00 am »
OMG that's so awesome!
I like the support for different elevations and the background. The car also looks nice. Good job! :thumbup:
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JFISH
Guest
Project Omega: Race Ngine
«
Reply #33 on:
December 16, 2006, 11:27:00 am »
O_O
...OH............that is..... SIC.... dude das so sweet AHA
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
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This is me. Or maybe not.
Project Omega: Race Ngine
«
Reply #34 on:
December 17, 2006, 02:45:00 am »
*WWRRRMMMM*
^_^
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #35 on:
December 17, 2006, 09:01:00 am »
QuoteBegin-"BASIC Code"+-->
QUOTE
("BASIC Code")
:AxesOff
:ClrDraw
:ClrHome
:DispGraph
:0→A
:1→θ
:0→B
:1→C
:0→D
:real(0
:While 1
:If θ=dim(L
2
)-4:1→θ
(B≠3→B
:real(0,0
:34+L
3
(θ+1)+L
3
(θ+2)+L
3
(θ+3
:real(12,2,0,Ans,95,Ans,0
:If Ans≤42:Then:real(1,8C,0,12-C,Ans,7+D,12,16-2(L
3
(θ+1)+L
3
(θ+2)+L
3
(θ+3)),0,0,0
:real(1,0,0,C,Ans,8-D,12-C,17-2(L
3
(θ+1)+L
3
(θ+2)+L
3
(θ+3)),0,0,0
:Else:real(1,8C,2Ans-84,12-C,84-Ans,7+D,0,0,0,0,0
:real(1,0,2Ans-84,C,84-Ans,8-D,12-C,0,0,0,0
:End
:real(1,36+8L
2
(θ+3)+9L
2
(θ+2)+2L
2
(θ+1)-A,Ans+1,3,7-L
3
(θ+3),2+L
2
(θ+4)+B,0,0,2,0,0
:real(1,28+8L
2
(θ+2)-A,42+L
3
(θ+1)+L
3
(θ+2),5,7-L
3
(θ+2),2+L
2
(θ+3)+B,0,14,2,0,0
:real(1,2-A,49+L
3
(θ+1),7,7-L
3
(θ+1),2+L
2
(θ+2)+B,0,28,2,0,0
:real(1,12-A,56,9,8,2+B,0,42,2,0,0
:real(8
:(Ans=3)-(Ans=2→E
:real(1,33,50,4,12,4,4+4E,42,1,0,0
:real(1,33,50,4,12,1,4+4E,42,3,0,1
:C-2L
2
(θ+3→C
:If C<1 or C>11:D=0→D
:If C<1:11→C:If C>11:1→C
:A+7E-8L
2
(θ+2→A
:θ+1→θ
:End
Generated by
http://www.cemetech.net/projects/basicelite/sourcecoder.php
,
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Netham45
LV11
Super Veteran (Next: 3000)
Posts: 2103
Rating: +213/-4
*explodes*
Project Omega: Race Ngine
«
Reply #36 on:
January 14, 2007, 07:11:00 am »
hey, have their been any advancements on this???
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Omnimaga Admin
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #37 on:
January 14, 2007, 07:27:00 am »
well i didnt coded since that date i had too much IRL problems lately
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Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Project Omega: Race Ngine
«
Reply #38 on:
January 14, 2007, 08:37:00 am »
O_O
Background graphics?!!!
I'll look at the code, but I don't think I'll find any optimizations...
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #39 on:
January 14, 2007, 09:03:00 am »
yup like lotus, except that mine do something that lotus doesnt: the bg move left/right when you turn, not only up/down when reaching elevated heights
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Halifax
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Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Project Omega: Race Ngine
«
Reply #40 on:
January 14, 2007, 09:48:00 am »
Hey just a thought you think like you could add jumps in the game and stuff like where you go over a jump and the car flys up and then you land on the other side of the track
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Project Omega: Race Ngine
«
Reply #41 on:
January 18, 2007, 04:55:00 pm »
Xlibman, that is awesome :thumbup:
. I wonder if there's any way you could use a different format for the background plotting? That might be a way to get your speed up, and give you room to add more awesome features, such as Halifax's idea of jumps.
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lachprog
LV2
Member (Next: 40)
Posts: 26
Rating: +0/-0
Project Omega: Race Ngine
«
Reply #42 on:
January 21, 2007, 03:10:00 am »
This game looks awesome, xlibman
Impressive that you have done that in basic!
And, like Halifax said, features like jumps etc. would be really cool, if it is possible to include it!
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Project Omega: Race Ngine
«
Reply #43 on:
August 15, 2007, 03:33:00 pm »
This should be a feature, but it has been released to ticalc!
http://www.ticalc.org/archives/files/fileinfo/401/40113.html
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #44 on:
August 15, 2007, 04:04:00 pm »
IT'S A KALAN!
Well i alerady mentionned it as news article here
but the project is no longer being worked on anymore so i released the early engine at ticalc
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Omnimaga
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Project Omega: Race Ngine