Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Project Omega: Race Ngine
« previous
next »
Print
Pages:
1
2
[
3
]
4
Go Down
Author
Topic: Project Omega: Race Ngine (Read 8688 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #30 on:
December 16, 2006, 06:47:00 am »
hmm i dont think you understand what i mean
. basically in total i have 18 road segments that keep changing, which are 3 per pic, so i have 6 pics. plus for bottom segement which is always the same, even though its 2 frame, they are in pic 1 and 4, so i only need 6 pics
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #31 on:
December 16, 2006, 10:51:00 am »
thanks spelli for the car sprite and f-zero for bg graphics
Logged
graywolf
Guest
Project Omega: Race Ngine
«
Reply #32 on:
December 16, 2006, 11:10:00 am »
OMG that's so awesome!
I like the support for different elevations and the background. The car also looks nice. Good job! :thumbup:
Logged
JFISH
Guest
Project Omega: Race Ngine
«
Reply #33 on:
December 16, 2006, 11:27:00 am »
O_O
...OH............that is..... SIC.... dude das so sweet AHA
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Project Omega: Race Ngine
«
Reply #34 on:
December 17, 2006, 02:45:00 am »
*WWRRRMMMM*
^_^
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #35 on:
December 17, 2006, 09:01:00 am »
QuoteBegin-"BASIC Code"+-->
QUOTE
("BASIC Code")
:AxesOff
:ClrDraw
:ClrHome
:DispGraph
:0→A
:1→θ
:0→B
:1→C
:0→D
:real(0
:While 1
:If θ=dim(L
2
)-4:1→θ
(B≠3→B
:real(0,0
:34+L
3
(θ+1)+L
3
(θ+2)+L
3
(θ+3
:real(12,2,0,Ans,95,Ans,0
:If Ans≤42:Then:real(1,8C,0,12-C,Ans,7+D,12,16-2(L
3
(θ+1)+L
3
(θ+2)+L
3
(θ+3)),0,0,0
:real(1,0,0,C,Ans,8-D,12-C,17-2(L
3
(θ+1)+L
3
(θ+2)+L
3
(θ+3)),0,0,0
:Else:real(1,8C,2Ans-84,12-C,84-Ans,7+D,0,0,0,0,0
:real(1,0,2Ans-84,C,84-Ans,8-D,12-C,0,0,0,0
:End
:real(1,36+8L
2
(θ+3)+9L
2
(θ+2)+2L
2
(θ+1)-A,Ans+1,3,7-L
3
(θ+3),2+L
2
(θ+4)+B,0,0,2,0,0
:real(1,28+8L
2
(θ+2)-A,42+L
3
(θ+1)+L
3
(θ+2),5,7-L
3
(θ+2),2+L
2
(θ+3)+B,0,14,2,0,0
:real(1,2-A,49+L
3
(θ+1),7,7-L
3
(θ+1),2+L
2
(θ+2)+B,0,28,2,0,0
:real(1,12-A,56,9,8,2+B,0,42,2,0,0
:real(8
:(Ans=3)-(Ans=2→E
:real(1,33,50,4,12,4,4+4E,42,1,0,0
:real(1,33,50,4,12,1,4+4E,42,3,0,1
:C-2L
2
(θ+3→C
:If C<1 or C>11:D=0→D
:If C<1:11→C:If C>11:1→C
:A+7E-8L
2
(θ+2→A
:θ+1→θ
:End
Generated by
http://www.cemetech.net/projects/basicelite/sourcecoder.php
,
Logged
Netham45
LV11
Super Veteran (Next: 3000)
Posts: 2103
Rating: +213/-4
*explodes*
Project Omega: Race Ngine
«
Reply #36 on:
January 14, 2007, 07:11:00 am »
hey, have their been any advancements on this???
Logged
Omnimaga Admin
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #37 on:
January 14, 2007, 07:27:00 am »
well i didnt coded since that date i had too much IRL problems lately
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Project Omega: Race Ngine
«
Reply #38 on:
January 14, 2007, 08:37:00 am »
O_O
Background graphics?!!!
I'll look at the code, but I don't think I'll find any optimizations...
Logged
One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #39 on:
January 14, 2007, 09:03:00 am »
yup like lotus, except that mine do something that lotus doesnt: the bg move left/right when you turn, not only up/down when reaching elevated heights
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Project Omega: Race Ngine
«
Reply #40 on:
January 14, 2007, 09:48:00 am »
Hey just a thought you think like you could add jumps in the game and stuff like where you go over a jump and the car flys up and then you land on the other side of the track
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Project Omega: Race Ngine
«
Reply #41 on:
January 18, 2007, 04:55:00 pm »
Xlibman, that is awesome :thumbup:
. I wonder if there's any way you could use a different format for the background plotting? That might be a way to get your speed up, and give you room to add more awesome features, such as Halifax's idea of jumps.
Logged
lachprog
LV2
Member (Next: 40)
Posts: 26
Rating: +0/-0
Project Omega: Race Ngine
«
Reply #42 on:
January 21, 2007, 03:10:00 am »
This game looks awesome, xlibman
Impressive that you have done that in basic!
And, like Halifax said, features like jumps etc. would be really cool, if it is possible to include it!
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Project Omega: Race Ngine
«
Reply #43 on:
August 15, 2007, 03:33:00 pm »
This should be a feature, but it has been released to ticalc!
http://www.ticalc.org/archives/files/fileinfo/401/40113.html
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Project Omega: Race Ngine
«
Reply #44 on:
August 15, 2007, 04:04:00 pm »
IT'S A KALAN!
Well i alerady mentionned it as news article here
but the project is no longer being worked on anymore so i released the early engine at ticalc
Logged
Print
Pages:
1
2
[
3
]
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Project Omega: Race Ngine