Author Topic: Project scrapped.  (Read 7649 times)

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Offline DJ Omnimaga

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Re: Project scrapped.
« Reply #15 on: March 16, 2009, 06:12:48 pm »
That would be cool, I hope to see a certain incarnation of Potterquest come out at one point

Offline kalan_vod

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Re: Project scrapped.
« Reply #16 on: March 16, 2009, 09:36:20 pm »
Hope so bro, it did look like it was pretty sweet!

Offline Drak

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Re: Project scrapped.
« Reply #17 on: March 18, 2009, 12:19:24 pm »
is there available documentation cor CelticIII?

Offline DJ Omnimaga

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Re: Project scrapped.
« Reply #18 on: March 18, 2009, 12:35:47 pm »
if you can find it, on UTI in the Celtic III section there's the latest build avaliable for download, and the readme should be in it. If not, then you might want to PM iambian so he post it in the latest build. Keep in mind that like xLIB and most other ASM libs, there's no guarantee that it will not crash.

Offline {AP}

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Re: Project scrapped.
« Reply #19 on: March 18, 2009, 01:51:58 pm »
Attached is the most up-to-date version of Celtic III with the ReadME inside.

Enjoy?

Offline Drak

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I herd u leik mudkipz
« Reply #20 on: March 19, 2009, 03:53:14 pm »
Yeah, I'm definetly gonna have to start work on it again. Played a game for inspiration, the Verdante Forest, and ... well, ... /no.


MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS

"WTF???"
-research-
"Oh... raise spirit. Okay."

ARMOR ARMOR ARMOR ARMOR ARMOR ARMOR ARMOR
"*SIGH*"

that... that no. I *DID* play up to the final boss, but got fucking fed up with it because its bullshit. "Hay, i kan whun shot neof ur karaktirz b/c dats da proe thing 2du"
*EDIT ON THIS*: Not only is it one shotting my high level characters, but my high level characters are one shotting everything else and getting only like 150XP average a fight, out of freaking 15k needed. not finishing it, fuck that, this isn't world of grindcraft.

you shouldnt be REQUIRED to grind levells just to beat the game. that's horrible game play. Verdante forest isnt *that* bad though, at least the story was decent, but there was a lot left to be desired. the fights could use a bit more spice, and the whole "run around a gigantic maze to accomplish things" at least had somewhat different environments. (the forest, caves, snowy areas, and castle feels)

read up on the readme's in the zipfile of the game, and its pretty bad when the author itself doesnt feel like he's done a good job. reading that, I thought to myself, "Why even release it then?"

gonna start, finish it again, this time using celticIII, and this time I'm going to remember to freaking back up my data onto the computer every single chance I get.

« Last Edit: March 19, 2009, 04:24:23 pm by Drak »

Offline Iambian

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Re: Project scrapped.
« Reply #21 on: March 19, 2009, 06:12:19 pm »
You're going to want to backup quite frequently. Celtic III is still in its beta stages and very few tests of goodness have actually been done on it, aside from halfway emulating xLIB.

Btw, the subforum for Celtic III on UnitedTI is intended for that purpose. If you find a problem with Celtic III, or have general questions about it, you should post there. At least, until DJ_Omnimaga provides a place here for it *hinthint*

As for backups, if you have a TI-83 Plus SE or an 84+SE, you should at least try archiving everything at least once. They will persist in archive even when deleted until a garbage collect occurs. There are utilities out there that can extract deleted archived programs. Best look on ticalc.org : http://www.ticalc.org/archives/files/fileinfo/139/13951.html

PS: It's not that I don't trust Celtic III ( I wrote it ), but I have encountered problems myself that made me uneasy. Problems that are for all intents and purposes unfixable. One for starters is the group handling routines. Check out the UTI topic for other complaints and the promises that I'll fix them. Just make sure that the commands you intend to use work properly before you go ahead an insert them into the game.
« Last Edit: March 19, 2009, 06:24:06 pm by Iambian »
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline DJ Omnimaga

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Re: Project scrapped.
« Reply #22 on: March 19, 2009, 10:53:10 pm »
@Drak yeah I stopped playing TVF for that reason. The 0% accuracy is actually a game bug, the author said to raise spirit, but he acknowledged the game was borked, altough, unfortunately, discontinued too. You had to restart everytime this bug occured.

As for celtic I might expand the calc rpg project section to programming tools as well, when I get some time maybe i could open a celtic sub forum there

Offline Drak

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Re: Project scrapped.
« Reply #23 on: March 21, 2009, 11:27:59 am »
I want it to be the same, but I cant help thinking I'd like it to be different, somehow.