Author Topic: Protocol  (Read 8803 times)

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Offline nitacku

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Protocol
« on: February 12, 2009, 09:27:55 pm »
Well, I'm starting up an old project. As many of you may know, a project called Protocol was being developed by me and few others at UnitedTI. However, the project has been idle for more than a year now, so I'm going to pick up where it left off. Actually, I'm planning on creating a puzzle game rather than a full blown rpg.

The idea here is user generated puzzles. The game will be an rpg in the sense that you control a character around a dungeon/puzzle, but the game will purposely never have an intricate story line or battling elements typically found in an rpg. The main gameplay will essentially be multiple levels/dungeons from which you must escape. I will make creating and integrating puzzles with game very easy in hope that there will be many puzzles for the user to choose from. Even if no one else contributes, I'll create puzzles of my own, as to make sure the game has at least some puzzles.

Currently the game is in the planning stage only. I've got too many other project right now to finish up before i really get into this one, but those projects should be finished soon. Expect major development in the future.

To raise some excitement, here is a animated screenshot of the title screen:
hmmm, there is supposed to be contrast control too, but the screenshot doesn't reflect this...
« Last Edit: February 12, 2009, 10:21:14 pm by nitacku »

Offline noahbaby94

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Re: Protocol
« Reply #1 on: February 12, 2009, 09:29:48 pm »
How your really good at making title screens.Sounds interesting as a game though.
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Offline nitacku

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Re: Protocol
« Reply #2 on: February 12, 2009, 09:36:20 pm »
That reminds me, I still have to create a tutorial on making scrolling backgrounds.
I've stumbled upon a way of creating animated scrolling backgrounds today, so I'm pretty hyped up.
Next is grayscale scrolling backgrounds... :P seriously.

Offline noahbaby94

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Re: Protocol
« Reply #3 on: February 12, 2009, 09:39:44 pm »
I would love to see how scrolling backgrounds work actually because this could help me tremendously in my guitar hero clone.
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Offline trevmeister66

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Re: Protocol
« Reply #4 on: February 12, 2009, 09:50:27 pm »
Wait a second...that's basic+xLIB (or CELTIC)?? Dang. I knew you could do scrolling backgrounds (from when you first started your Bowling game), but that's awesome. You definitely need to get up a tutorial on it. Can't wait to see this progress some, and if you need help making puzzles, just let me know and I'll see if I can help.
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Offline nitacku

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Re: Protocol
« Reply #5 on: February 12, 2009, 10:51:17 pm »
alright, I'll take you up on that offer ;), although i'm still a little bit away from starting this project.
I'll let everyone know when I'm ready for some puzzles.

Offline Iambian

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Re: Protocol
« Reply #6 on: February 12, 2009, 10:54:32 pm »
Need to get back to the Celtic III coding and such. Gotta make it compatible enough to be used reliably...

On another note, Celtic III does explicitly support a scrolling background command.
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Offline noahbaby94

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Re: Protocol
« Reply #7 on: February 12, 2009, 10:57:35 pm »
Need to get back to the Celtic III coding and such. Gotta make it compatible enough to be used reliably...

On another note, Celtic III does explicitly support a scrolling background command.
Now that I've got you what is up with det(26, all I get are zeros
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Offline nitacku

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Re: Protocol
« Reply #8 on: February 12, 2009, 11:07:03 pm »
Need to get back to the Celtic III coding and such. Gotta make it compatible enough to be used reliably...

On another note, Celtic III does explicitly support a scrolling background command.

does it? I'm interested in using it :D
What is the syntax of the command?

and yes, you need to finish celtic :P

Offline Iambian

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Re: Protocol
« Reply #9 on: February 12, 2009, 11:37:10 pm »
Last two things. I dunno what's up with det(26). When I tested it, it worked just fine when you pass a matrix through the thing.... so I'm going to retest it, and you should tell me under what conditions you're using that command.

For scrolling... you can read the readme at command "FILLMAP". A quick outline would be...

identity(8,"HEXSTRING",Right,Down,LOGIC,UpdateLCD)

Where you'd have the entire string representing an 8*8 tile, right and down would include the number of pixels to be shifted in those directions, LOGIC would be overwrite/and/or/xor in no particular order, and the set UpdateLCD to render the result (which you may not want to do. Omitting it should turn it off by default)

Current limitation being that it will only work with an 8*8 tile. If you need more or if more sounds useful, tell me.
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Offline DJ Omnimaga

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Re: Protocol
« Reply #10 on: February 12, 2009, 11:50:13 pm »
WOW this is even more awesome than Bowling title screen. Even grayscale scrolling. I'm happy that you picked this up again. I was worried about what happened to it

For contrast in screenshots, I have absolutely no idea why Wabbitemu doesn't support it though, even thought it works outside screenshots. However, contrast seemed buggy in Wabbitemu anyway, just try Reuben Quest and adjust the contrast to the maximum just to see what I mean. The contrast will get lighter instead of darker then the screen will fade to gray. The onyl way to solve this issue is to either use PindurTI, which isn't very reliable for sending programs, or use Camstudio/Hypercam to record the screenshot or Calccapture if you don't mind slow framerate

Offline Speler

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Re: Protocol
« Reply #11 on: February 12, 2009, 11:54:27 pm »
I'm so happy to see you working on this.  Sorry I never really got too much done :/

Offline kalan_vod

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Re: Protocol
« Reply #12 on: February 13, 2009, 01:29:57 pm »
This looks amazing, GS scrolling title! Well you pretty much are doing what I had planned for my Res game, can not wait to see what you have planned!

Offline Galandros

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Re: Protocol
« Reply #13 on: February 13, 2009, 02:06:03 pm »
Very cool screen shot. And RPG's with puzzles are enjoyable except when you are stuck up in some part. x.x
I retake them some weeks after and maybe will advance. And if not, repeat in other weeks and so on...
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Offline TIfanx1999

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Re: Protocol
« Reply #14 on: February 13, 2009, 02:23:26 pm »
Holy crap Nitacku's back! I have to say that screen looks great! Good to see you back and programming again!