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Very cool screen shot. And RPG's with puzzles are enjoyable except when you are stuck up in some part. I retake them some weeks after and maybe will advance. And if not, repeat in other weeks and so on...
[ugh I hate that too. As much as I like RPGs, some are just frustrating. Final Fantasy, except the NES Final Fantasy II, are not too bad on that side. You will get clues by talking to NPCs around, but in some other RPGs, if you miss something in a convo, you're screwed because there will not be any repeating of that info anywhere else. Final Fantasy II on the NES (1988) and Final Fantasy Mystic Quest (For Europeans, FFMQ=Mystic Quest Legend) were some of the worst for that. There are also RPGs where you get stuck every few minutes because barely any info is given or not at all. Lunar Silver Star Story Complete on the PS1 (I think it was the name, right?) was one prime example. At one point you had to solve a puzzle where you had to go through doors in a certain order to activate a password, but in the entire game there are no indication of what is the order, so you have to try every combinations possible (like 60000) one by one. I talked to every single NPCs and none gave me any clue, even before that event. I got stuck for half a year then I gave up and sold the game to someone else.In Reuben Quest 1 there are a lot of puzzles, same for Reuben 2 (altough easier to solve and more basic), but for example if you see ice blocking a path, you will go next to the ice and it will tell you that you need fire to melt this ice, so you search around for fire and stuff like that