Author Topic: Pugluna v0.4 Beta  (Read 16724 times)

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_player1537

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Re: Pugluna v0.4 Beta
« Reply #60 on: October 24, 2010, 10:52:16 pm »
I missed you joining Omnimaga as well.  Welcome!

With that out of the way, this game look(s/ed) amazing!  It reminded me of my game Raven, which follows a very similar idea.  For me, I usually try and write Raven in the language I am learning next to test myself on the language.  For instance, I have a Raven for ASM, Axe, and Nspire C.  Anyways... (back on topic) I'm sorry to hear about your RAM clear, I hope you have a backup somewhere (and if not, this is a lesson to backup _always_).  In my opinion, it would be a bad idea to disassemble the app, and work from ASM (unless you know ASM very well but still) because Axe has a very different way of storing data and routines and such than a normal ASM programmer would use.

I hope you find the motivation to continue working on this, good luck!

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Re: Pugluna v0.4 Beta
« Reply #61 on: October 24, 2010, 10:54:06 pm »
But Player you should at least finish one of the version D:. I want to play one D:

It's up to you though, and yeah I hope he gets the motivation to finish Pugluna x.x

_player1537

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Re: Pugluna v0.4 Beta
« Reply #62 on: October 24, 2010, 10:55:23 pm »
But Player you should at least finish one of the version D:. I want to play one D:

It's up to you though, and yeah I hope he gets the motivation to finish Pugluna x.x
lol, that I do.  If you could bug me... maybe tomorrow to work on it, I'd be very grateful.  I've got a lot to work on tonight (programming wise)

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Re: Pugluna v0.4 Beta
« Reply #63 on: October 24, 2010, 11:00:45 pm »
Aah ok. Which version would it be by the way?

_player1537

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Re: Pugluna v0.4 Beta
« Reply #64 on: October 24, 2010, 11:01:49 pm »
lol, your choice ;)

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Re: Pugluna v0.4 Beta
« Reply #65 on: October 24, 2010, 11:21:08 pm »
Axe ;D

I don't have Ndless handy so...

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Re: Pugluna v0.4 Beta
« Reply #66 on: January 11, 2011, 08:46:22 pm »
This guy is Aichi in an RPG I made as last Basic/xLib Game before I started to use Axe.

If you want to play it please make you sure you have all data in archive.
This game needs all ram to dont get an ERR:MEMORY.  :-\
On a side note I just tried this on Wabbitemu and that was kinda cool. I guess it might be a bit slow for a regular 83+ but for a 84+ it seems fine. I liked the puzzle stuff and the graphics are kinda cool. I did not have time to go through all of it yet, since I am currently trying loads of games and projects I downloaded in the past 3 months that I never had time to try (hence the necropost :P)

I wonder if you'll eventually upload it in the downloads section and ticalc.org?

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Re: Pugluna v0.4 Beta
« Reply #67 on: January 12, 2011, 01:20:03 pm »
Sorry, I just checked this topic and this is a comment to the very first post:

That looks really good, in fact, it reminds me of Axe's example STARESHIP :)

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Re: Pugluna v0.4 Beta
« Reply #68 on: January 13, 2011, 04:32:01 pm »
This is really neat. It's similar to Phoenix, but far cooler.

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Re: Pugluna v0.4 Beta
« Reply #69 on: January 17, 2011, 11:46:10 am »
the only bug that I can see is when I collect the clock power-up.
sometimes, my ship also seems affected by the power-up, with my bullets hanging in the air.

otherwise, great. much better that phoenix and the axe starship demo combined.
nice work

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Re: Pugluna v0.4 Beta
« Reply #70 on: January 19, 2011, 02:03:24 pm »
Yeah it's really great. Too bad it was discontinued :(

Offline Aichi

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Re: Pugluna v0.4 Beta
« Reply #71 on: January 19, 2011, 03:18:45 pm »
Thank you guys. :) I wish I could present more finished games, but espacially not much motivation and sources being lost are providing for killing every project that I had started in the last weeks, no matter on which programming language. :<

Sorry, I just checked this topic and this is a comment to the very first post:

That looks really good, in fact, it reminds me of Axe's example STARESHIP :)
Yeah, playing around with this demo was the first thing I did when I started to learn Axe. :)

This guy is Aichi in an RPG I made as last Basic/xLib Game before I started to use Axe.

If you want to play it please make you sure you have all data in archive.
This game needs all ram to dont get an ERR:MEMORY.  :-\
On a side note I just tried this on Wabbitemu and that was kinda cool. I guess it might be a bit slow for a regular 83+ but for a 84+ it seems fine. I liked the puzzle stuff and the graphics are kinda cool. I did not have time to go through all of it yet, since I am currently trying loads of games and projects I downloaded in the past 3 months that I never had time to try (hence the necropost :P)

I wonder if you'll eventually upload it in the downloads section and ticalc.org?
I tried to upload it to the downloads section, but it says that I have to fill out the field called Author, when I try to fill out everything correctly.^^

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Re: Pugluna v0.4 Beta
« Reply #72 on: January 19, 2011, 03:22:10 pm »
That sucks about the data loss. However you really need to learn to backup your progress. Copy your programs on a computer or another calculator every 30 minute or so while programming and/or groups. Do not rely only on groups or Axe backup function, though, same for calcUtil. Always copy your updates on multiple platforms in case. Backing up is a fundamental part of programming.

As for the upload section, you most likely tried to upload the game in the wrong section. You must upload it in the section with the pink description, then navigate to the 83+ Puzzle section. Do not use the drop-down menus. http://www.omnimaga.org/index.php?action=downloads;sa=add;cat=60
« Last Edit: January 19, 2011, 03:22:46 pm by DJ Omnimaga »