QuoteBegin-Dragon__lance+Aug 11 2006, 10:07 PM-->QUOTE (Dragon__lance @ Aug 11 2006, 10:07 PM) | Wow amazing! Can't wait to see a demo :D Yeah,the TI-OS recall pic commands are very limited :( unless you use xlib...
QuoteBegin-xlibman+Aug 13 2006, 04:39 PM-->QUOTE (xlibman @ Aug 13 2006, 04:39 PM) | QuoteBegin-elfprince13+Aug 12 2006, 08:21 AM-->QUOTE (elfprince13 @ Aug 12 2006, 08:21 AM) | QuoteBegin-Dragon__lance+Aug 11 2006, 10:07 PM-->QUOTE (Dragon__lance @ Aug 11 2006, 10:07 PM) | Wow amazing! Can't wait to see a demo :D Yeah,the TI-OS recall pic commands are very limited :( unless you use xlib...
oooh I c, I was sure you were back at home >.<
QuoteBegin-xlibman+Aug 15 2006, 03:52 PM-->QUOTE (xlibman @ Aug 15 2006, 03:52 PM) | oooh I c, I was sure you were back at home >.< |
oh well, I have another awesome game that Ive been working on since I finished the mapper and it should be ready to release by the time I get home in a week or so. yesterday I hiked the 3rd highest mountain in Maine (Old Speck)....then I hiked down it this morning.
oooh I c lol, how is your trip so far?
QuoteBegin-xlibman+Aug 15 2006, 06:40 PM-->QUOTE (xlibman @ Aug 15 2006, 06:40 PM) | oooh I c lol, how is your trip so far? |
excellent. As some of you know, my 16th birthday was Sunday. I went lasertagging and tubing. plus we have a kid from the fresh air fund staying with us for the 4th summer in a row.
i c, what is fresh air fund?
QuoteBegin-xlibman+Aug 16 2006, 11:09 AM-->QUOTE (xlibman @ Aug 16 2006, 11:09 AM) | i c, what is fresh air fund? |
an organization that lets kids from NYC spend the summer with families in places like Vermont and Pennsylvania. we've had the same kid all 4 years, cause we keep inviting him back. [edit] lol, how do my topics get so offtopic? also, btw Croquet 83+ is completed, bug free, and awaiting release, although I recommend it for SE only. here are my projects which I hope to release when I get home tuesday - the tile mapper
- Croquet 83+
- Between ::: A game of wit*
*Should be done by then.... EDIT kevin: test
Test
some posts seems to be missing...
i guess its cuz of the database error earlier
test again
where is the other posts? o.o
test
merging topics. read back a bit.
aah good, I hope you can edit post again now >.<
yup, just tested that.
yeah it should be fine now
sorry everyone for the spam above %)
kk, discussion is now back on track.
how is it progressing now?
croquet is done.
the tile mapper is done.
Between is almost done.
lol forgot about this,
here's how it works
Str1 stores the map, length(Str1) must be a multiple of 60. R is the number rows of screens you have, C is the number of columns of screens you have, in other words, R*C*60 must equal length(Str1)
prgmADVSPRTE draws the sprite number stored in Ans, if Ans is not a valid sprite number nothing happens. It should be replaced with your own sprite drawing routine which takes the X and Y coordinates in X and Y and Ans as the sprite number to draw, however I recommened modeling this routine after the way it is setup in the current prgmADVSPRTE.
prgmADVRDW selects the tile to draw at sub(Str1,X,1) based on the index of the token at sub(Str1,X,1) in Str2.
This means Str1 mus consist entirely of characters in Str2.
http://rancidmoose.unitedti.org/members/software/ticalc/map.zip
oh yeah, and prgmADVMAP itself is where the key detection goes, so thats where you should insert anyother sorts of key detection you want
cool I have to go now so I'll prbly check tomorrow
hmm i dont quite understand how to use it could u provide an example map?
here's how it works, the maps are stored as giant strings of tokens in Str1. Each screen is displayed 10 length by 6 high group of tiles along with the bordering tiles around it. This means the map must have a length that is a multiple of 60. R and C determine how the string is wrapped. for example if you have Str1 that is of length 4200, and R is 10 and C is 7, then Str1 will be wrapped into a map that is 60 tiles long and 70 tiles high. Next, when displaying the map, The index of the current tile in Str2 determines which tile prgmADVRDRW will ask prgmADVSPRTE to display
lol could you make the map for me? I think anyone who release an editor should provide examples. This week I'll prbly not have the time to make my own map >.< and I dont have motivation to make one anyway, I guess I'm too lazy ._.
this isn't really an editor, but if you want a sample map run the following code:
QuoteBegin-"prgmMAPGEN"+-->QUOTE ("prgmMAPGEN") | :Prompt R,C :" ->Str1 :"123456->Str2 :For(I,1,RC60 :Str1+sub(Str2,randint(1,6),1->Str1 :Disp int(IE2/(RC60
sound cool, those sprites would be good for a strategy/war game i think as well ^^
that was http://www.answers.com/topic/strategic-conquest <--(look at the version 3.0 screenshot)
I saw the SS on RS I believe, and it looks GREAT! I really love it, I haven't tried it yet but I hope to XD .
wow that sound great! are you still planning to make this game?
I am in fact planning to make it, its easily feasible since the Strategic Conquest 3.0 map is only 60*80 tiles and it only requires the following sprites:
battleship carrier destroyer transport submarine tank fighter bomber city land water
all of which can be ripped directly from the game :D
*Liazon

From RS, sorry if you didn't want it here..
thats fine, I just wasn't gonna hotlink off of RS, and I was having issues with imageshack earlier
wow cool O_O I saw your other thread, I'll createa project forum for it asap!
thankee kindly
QuoteBegin-elfprince13+13 Sep, 2006, 18:42-->QUOTE (elfprince13 @ 13 Sep, 2006, 18:42) | thats fine, I just wasn't gonna hotlink off of RS, and I was having issues with imageshack earlier |
Same here, that is why i hotlinked it from RS :P  .
lol, goodstuff, goodstuff
O_O that is really good.
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