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Omnimaga
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TI Z80
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pure basic tile mapper
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Topic: pure basic tile mapper (Read 9127 times)
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elfprince13
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pure basic tile mapper
«
on:
August 05, 2006, 02:38:00 pm »
QuoteBegin-xlibman+Aug 4 2006, 08:49 PM-->
QUOTE
(xlibman @ Aug 4 2006, 08:49 PM)
cool let us know what you came up with.
are you working on other stuff as well btw?
Im fixing my Sudoku solver, and working on the faster pure Basic
tile
mapper in history, plus a couple other helpful RPG routines to use in version 2 of my no-lib maps and sprites tutorial.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
pure basic tile mapper
«
Reply #1 on:
August 05, 2006, 03:10:00 pm »
oooooh I c, sound promising, is the tilemapper the ASCII one that you were working on or a pure basic sprite one?
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elfprince13
Guest
pure basic tile mapper
«
Reply #2 on:
August 06, 2006, 06:03:00 am »
sprites
I can fit a 4200 tile map in under 4300 bytes. If I go for a much higher sprite limit then I currently have, it may take as much as 8500 bytes (depending on how many sprites are needed, and how many of those are in the upper range of the numbering scheme).
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
pure basic tile mapper
«
Reply #3 on:
August 06, 2006, 08:47:00 am »
wow thats great o.o
will you have screenies soon?
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elfprince13
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pure basic tile mapper
«
Reply #4 on:
August 06, 2006, 02:39:00 pm »
as soon as I finish the scrolling routines
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
pure basic tile mapper
«
Reply #5 on:
August 06, 2006, 02:43:00 pm »
cool, *
xlibman
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elfprince13
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pure basic tile mapper
«
Reply #6 on:
August 07, 2006, 08:53:00 am »
hah, like you wouldn't believe. remember my fast sprite routine? combine that with a tilemapper that can cache up to 10 screens of recent data.
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elfprince13
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pure basic tile mapper
«
Reply #7 on:
August 10, 2006, 03:02:00 pm »
:|
bad news, I had a RAM reset. fortunately I have a 4 hour car trip tomorrow and a couple of ideas to speed stuff up even more.
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elfprince13
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pure basic tile mapper
«
Reply #8 on:
August 11, 2006, 02:18:00 pm »
and its no been fixed and is incredibly fast for pure Basic. under 5ish seconds to load a screen the first time. It caches the last ten screens you've visited, so if you go back somewhere you've been before, the loading time is under a second.
In the mean time I discovered several annoying quirks of TI-Basic.
this is not allowed:
c1-->
CODE
ec1Pic1->Pic3c2
ec2
nor is this:
c1
-->
CODE
ec1
1->A
RecallPic A
c2
ec2
:|
oh well. I managed anyway.
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Dragon__lance
Guest
pure basic tile mapper
«
Reply #9 on:
August 11, 2006, 04:07:00 pm »
Wow amazing! Can't wait to see a demo
Yeah,the TI-OS recall pic commands are very limited
unless you use xlib... :rainbowdevil:
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elfprince13
Guest
pure basic tile mapper
«
Reply #10 on:
August 12, 2006, 01:21:00 am »
QuoteBegin-Dragon__lance+Aug 11 2006, 10:07 PM-->
QUOTE
(Dragon__lance @ Aug 11 2006, 10:07 PM)
Wow amazing! Can't wait to see a demo
Yeah,the TI-OS recall pic commands are very limited
unless you use xlib... :rainbowdevil:
unfortunately, Im away from any connection software for a week. of course using xlib defeats the purpose of this program....
and as I said before, the program is a little bigger, but its still fast and most of the added size is in non-speed critical areas.
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Dragon__lance
Guest
pure basic tile mapper
«
Reply #11 on:
August 12, 2006, 04:07:00 am »
I meant it as a joke
I still can't believe your getting that kind of speed out of this,is it on a 83+ normal,or SE? And how does the mapper work,via lists,matrixes?
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
pure basic tile mapper
«
Reply #12 on:
August 13, 2006, 09:49:00 am »
So, the 10 screens of recent data is the 10 TIOS pics? Sounds like a smart idea, I hope to see more of this!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
pure basic tile mapper
«
Reply #13 on:
August 13, 2006, 10:39:00 am »
QuoteBegin-elfprince13+Aug 12 2006, 08:21 AM-->
QUOTE
(elfprince13 @ Aug 12 2006, 08:21 AM)
QuoteBegin-Dragon__lance+Aug 11 2006, 10:07 PM-->
QUOTE
(Dragon__lance @ Aug 11 2006, 10:07 PM)
Wow amazing! Can't wait to see a demo
Yeah,the TI-OS recall pic commands are very limited
unless you use xlib...
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elfprince13
Guest
pure basic tile mapper
«
Reply #14 on:
August 15, 2006, 08:54:00 am »
QuoteBegin-xlibman+Aug 13 2006, 04:39 PM-->
QUOTE
(xlibman @ Aug 13 2006, 04:39 PM)
QuoteBegin-elfprince13+Aug 12 2006, 08:21 AM-->
QUOTE
(elfprince13 @ Aug 12 2006, 08:21 AM)
QuoteBegin-Dragon__lance+Aug 11 2006, 10:07 PM-->
QUOTE
(Dragon__lance @ Aug 11 2006, 10:07 PM)
Wow amazing! Can't wait to see a demo
Yeah,the TI-OS recall pic commands are very limited
unless you use xlib...
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pure basic tile mapper