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Omnimaga
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PongWars (Dead or Alive?)
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Topic: PongWars (Dead or Alive?) (Read 6494 times)
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
PongWars (Dead or Alive?)
«
Reply #15 on:
February 24, 2006, 03:45:00 pm »
Cool, but WHY EZASM!!!
Good to hear it's in the works though.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PongWars (Dead or Alive?)
«
Reply #16 on:
February 24, 2006, 03:48:00 pm »
He like it I guess? He said that a pongwar game would be too slow in basic even with xlib and that he isnt willing to learn asm or that asm is too hard
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kalan_vod
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Posts: 2715
Rating: +10/-0
PongWars (Dead or Alive?)
«
Reply #17 on:
February 24, 2006, 04:17:00 pm »
Well there is always Timendus' API, not much asm knowledge needed.
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PongWars (Dead or Alive?)
«
Reply #18 on:
February 26, 2006, 10:39:00 am »
ummm yeah.... ASM lost me at c1-->
CODE
ec1ld h1c2
ec2
Bad news though.... When i transfered the file to my mac, I lost the .eza file....
So a clean start for PONGWARS!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PongWars (Dead or Alive?)
«
Reply #19 on:
February 26, 2006, 11:15:00 am »
oh noes, too bad this had to happen
I hope you continue working on it again anyway
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kalan_vod
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Posts: 2715
Rating: +10/-0
PongWars (Dead or Alive?)
«
Reply #20 on:
February 26, 2006, 11:27:00 am »
Ahh! At least it will be cleaned out :O
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PongWars (Dead or Alive?)
«
Reply #21 on:
February 26, 2006, 12:29:00 pm »
Yeah, im still gonna work on it..... This time, though, Im gonna just start with a beautiful menu, and work from there!
*It never got anywhere with the Game first....*
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PongWars (Dead or Alive?)