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@ztrumpet: Thanks! The flicker is caused by Pt-On and Pt-Off being not fast enough, probably, so I'm not sure I can fix it. I'll try, though.
@jsj: I'll probably save one highscore in a future release. @DJ: Well... Spoiler For level 3: Just press DEL and let go, press it again, and let go of it again (all quite quickly), keeping the beam balanced, and you should be fine.Spoiler For level 5: First, make sure no enemies are "dangerous" (able to kill you soon if you don't move). If there are, move your character to dodge them. Then, estimate where the ball in Pong will land, and move your paddle to that spot. If you can't quite yet do that (since more "dangerous" enemies came out), move the paddle partially to the desired spot, and dodge the enemies in Dodge. Repeat this process.@ztrumpet: Thanks! The flicker is caused by Pt-On and Pt-Off being not fast enough, probably, so I'm not sure I can fix it. I'll try, though.
The third game seems a little flickery, but that's my only complaint.
Note: You cannot take the log of 0. May I suggest something like this log(Ans+not(Ans)) when you put the value before that expression. Try running the program after deleting the high score list.
Wonderful game (after I hacked my way in). It looks very polished, except there's no way to get a highscore on hard without first knowing to press [Math]. I still think the third one is a little flickery, but other than that it's very, very cool.
Because, if I do that, the ball looks like it is floating in the air sometimes.
1+2randInt(1,16)
I am having a problem running the program. Every time the parser runs into Code: [Select]1+2randInt(1,16), it says "ERR:OVERFLOW" (When I run it from HomeScreen, it does the same thing too)Perhaps an OS 2.55 problem?
So, I have the equation of the line. I use that, and given the x-coordinate of the point, I find the y-coordinate so that the point lies on the line. Then, I move the point 2 pixels up. I think the floating is caused by how the line is made of pixels instead of being perfectly straight...
Quote from: ralphdspam on March 09, 2011, 09:48:45 pmI am having a problem running the program. Every time the parser runs into Code: [Select]1+2randInt(1,16), it says "ERR:OVERFLOW" (When I run it from HomeScreen, it does the same thing too)Perhaps an OS 2.55 problem?Try doing a 0->rand on the homescreen. (Some assembly program didn't clip their sprites...)
Quote from: program4 on March 09, 2011, 09:37:16 pmSo, I have the equation of the line. I use that, and given the x-coordinate of the point, I find the y-coordinate so that the point lies on the line. Then, I move the point 2 pixels up. I think the floating is caused by how the line is made of pixels instead of being perfectly straight...Okay, cool. What if you did a pixel test on each of the corners to see if it needs to move up or down after finding the y, as "fine tuning"?