Author Topic: Racing game (revived)  (Read 13814 times)

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Offline aeTIos

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Re: [contest] Racing game
« Reply #15 on: June 22, 2012, 10:45:16 am »
Hmm, I think it's fine this way. Maybe add different cameras? :)
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Offline ben_g

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Re: [contest] Racing game
« Reply #16 on: June 22, 2012, 11:41:17 am »
DJ, you mean like this?
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Offline aeTIos

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Re: [contest] Racing game
« Reply #17 on: June 22, 2012, 11:44:12 am »
Woah does it even have elevation? cool <3
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Offline Hayleia

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Re: [contest] Racing game
« Reply #18 on: June 22, 2012, 03:54:30 pm »
This is awesome, and, now that I think of it, this is only the beginning O.O
I have a useless thought (as usual).
Will you make the camera turn at the same time as the player ?
I mean will we always see the back of the player or will we see his sides a bit when he turns ?
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Offline ben_g

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Re: [contest] Racing game
« Reply #19 on: June 22, 2012, 04:16:16 pm »
I might make the player a sprite, so then it should be possible to show a different sprite when an arrow is pressed
My projects
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Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
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 - a minecraft game in axe DEAD (source code available)
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Offline Hayleia

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Re: [contest] Racing game
« Reply #20 on: June 22, 2012, 04:21:31 pm »
Ok. I was wondering if you would use a 3D rendering for the player, as the screenshot shows for now, but a sprite would indeed be a lot easier (and faster) :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Stefan Bauwens

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Re: [contest] Racing game
« Reply #21 on: June 23, 2012, 05:46:56 am »
I'm impressed. O.O


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Offline Sorunome

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Re: [contest] Racing game
« Reply #22 on: June 23, 2012, 06:11:25 am »
Wha, that is pretty awesome!

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Re: [contest] Racing game
« Reply #23 on: June 23, 2012, 10:50:33 am »
This is looking amazing.  ;D

Offline ben_g

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Re: [contest] Racing game
« Reply #24 on: June 24, 2012, 10:17:23 am »
I added collision checking (only on the straight sections for now) and now the car actually goes up or down with the road.
It is a bit glitchy however, so you sometimes fall trough the road on bends, and it can draw lines where it isn't supposed to when falling.
My projects
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 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Re: [contest] Racing game
« Reply #25 on: June 24, 2012, 11:27:15 am »
Wow, this is coming along quite nicely, very impressive looking. It looks like this engine could work quite well for a roller coaster sim as well. =)

Offline DJ Omnimaga

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Re: [contest] Racing game
« Reply #26 on: July 01, 2012, 01:43:57 am »
DJ, you mean like this?

I meant making the car so absolutely nothing shows up inside it. Currently you see the race track inside the car. A sprite would actually be better I think since even Nintendo 64 games used sprites for Mario Kart and the like.

Offline aeTIos

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Re: [contest] Racing game
« Reply #27 on: July 01, 2012, 06:18:41 am »
ben, I go with DJ that you should just change the car to a sprite.
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Offline Hayleia

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Re: [contest] Racing game
« Reply #28 on: July 01, 2012, 06:29:15 am »
A sprite would actually be better I think since even Nintendo 64 games used sprites for Mario Kart and the like.
ben, I go with DJ that you should just change the car to a sprite.

I might make the player a sprite, so then it should be possible to show a different sprite when an arrow is pressed
« Last Edit: July 01, 2012, 06:29:24 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline aeTIos

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Re: [contest] Racing game
« Reply #29 on: July 01, 2012, 06:58:39 am »
Well, just remembering of it. Also it's not that hard I think.
Oh wait. He's using ASM so he has to write a routine for it x.x
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