Author Topic: Racing game (revived)  (Read 14029 times)

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Offline dreamdragon

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Re: Re: Re: Racing game (revived)
« Reply #45 on: January 16, 2014, 09:14:40 pm »
That is like 1.5 yrs necro O.O

Anyways, looking awesome so far, good seing that GLib is been used :)
that's nothing: See my 3 years revival with Supersonic Ball :P.

Anyway this looks very promising. I hope you can make it better and faster graphically than GlassCars on ticalc.org.

?

OI!
WTH DID U PUT THIS AS A THUMBS DOWN?!?!?
COMEON I WAS JUST CONFUSED AN WHAT THE TOPIC WAS!!!!
« Last Edit: January 23, 2014, 05:30:53 pm by dreamdragon »

Offline ben_g

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Re: Racing game (revived)
« Reply #46 on: January 17, 2014, 10:43:36 am »
I hope you can make it better and faster graphically than GlassCars on ticalc.org.
I'll try to make it as good as I can, but I don't know how good and fast GlassCars is because it doesn't seem to work on an 84+ and I can't find an annimated screenshot.
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Offline TheMachine02

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Re: Racing game (revived)
« Reply #47 on: January 19, 2014, 08:35:55 am »
wow it's look good  :D It is always great to see GLib used

Anyway, here a screenshot of glasscar :

« Last Edit: January 19, 2014, 08:36:42 am by TheMachine02 »
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Offline DJ Omnimaga

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Re: Racing game (revived)
« Reply #48 on: January 23, 2014, 09:15:25 pm »
Wow I haven't played this in a while. I remember the controls were quite akward but I didn't remember line clipping being so weird. I'm sure Ben_g would be able to do much better, especially with every doc available compared to back in 1999-2000. GlassCars was really the first 3D racing game for calcs I think, though.

Offline TheCoder1998

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Re: Racing game (revived)
« Reply #49 on: January 24, 2014, 01:53:32 am »

?

OI!
WTH DID U PUT THIS AS A THUMBS DOWN?!?!?
COMEON I WAS JUST CONFUSED AN WHAT THE TOPIC WAS!!!!

dude, please relax

your post rating doesn't mean anything, just don't make any more potentially stupid mistakes, don't necropost, and just don't post anything irrelevant on a topic anymore okay?

oh and "?" just doesn't make any sense
« Last Edit: January 24, 2014, 02:39:15 am by TheCoder1998 »
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Offline Hayleia

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Re: Racing game (revived)
« Reply #50 on: January 24, 2014, 01:59:25 am »
And I guess the reason why you were downrated (I was not the one who downrated you) is because "?" is just wasting a post. If you had said "hey folks, I haven't understood that precise part of the topic", people could have helped you. But "?" doesn't help us help you so you wasted one post.
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Offline ben_g

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Re: Racing game (revived)
« Reply #51 on: January 24, 2014, 11:35:13 am »
Wow I haven't played this in a while. I remember the controls were quite akward but I didn't remember line clipping being so weird. I'm sure Ben_g would be able to do much better, especially with every doc available compared to back in 1999-2000. GlassCars was really the first 3D racing game for calcs I think, though.
The line clipping is already much better (thank TheMachine for that), and it seems that - while the glasscars engine does support a bit of elevation - glasscars doesn't support full 3D tracks with bridges etc. (But I've never played it since my calc can't run it, so correct me if I'm wrong) And I'm now working a lot on a new format that allows full 3D tracks.
The controls will probably be similar to the previous version (but with acceleration/decelleration). And I also have some plans to make it a bit more fun, but those remain secret for now because I don't know yet if the game will run at a good enough speed to implement them.
My projects
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 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

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Offline TheCoder1998

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Re: Racing game (revived)
« Reply #52 on: January 24, 2014, 12:07:07 pm »
i'ts looking great :D

i'm looking forward to a completed version of this game :)
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Offline DJ Omnimaga

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Re: Racing game (revived)
« Reply #53 on: January 24, 2014, 12:21:15 pm »
I think GlassCars has some bridges, but the graphics were really rudimentary. It seemed more like a proof of concept to show that wireframe 3D was actually possible on a 6 MHz calculator.

Offline TheMachine02

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Re: Racing game (revived)
« Reply #54 on: January 28, 2014, 06:18:10 am »
I think GlassCars has some bridges, but the graphics were really rudimentary.

Yes there is some sort of height where you can jump of (and some sort of a rudimentary physic engine) .

Speaking of line cliping, it's *look* like it clip everything in 3D too, but in a very agressive way and with a far plane. That can be understanded, seing that with this method, point are always on screen, and thus no need for a 2D cliping. However, it's true that it look weird.

Anyway, can't wait to see progress. It sound very promising  :D
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