Author Topic: Rally-X!  (Read 9504 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Rally-X!
« Reply #30 on: May 02, 2010, 11:09:03 pm »
do you think you could also add smooth scrolling?

_player1537

  • Guest
Re: Rally-X!
« Reply #31 on: May 02, 2010, 11:10:42 pm »
hmm, sure, how would I go about doing that though...

SirCmpwn

  • Guest
Re: Rally-X!
« Reply #32 on: May 04, 2010, 06:24:01 pm »
How does the player move now?  Does he jump from block to block, or move slowly?

_player1537

  • Guest
Re: Rally-X!
« Reply #33 on: May 04, 2010, 09:35:19 pm »
well, since I lost most of my work (today I lost my sprite editor I revamped, oh well new features :D) it is just the tile mapper again, I'll add the go-kart sprite Will_W made for me in a while.  I'm not quite sure what you mean by block to block versus slowly though

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Rally-X!
« Reply #34 on: May 04, 2010, 09:40:12 pm »
x.x sorry to hear you lost the stuff again x.x

I think by block to block, he asked if the movement will be pixel by pixel (smooth movement) or tile by tile (every 8 pixel)