Author Topic: Rally-X!  (Read 9553 times)

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_player1537

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Rally-X!
« on: April 18, 2010, 10:02:47 pm »
I've been working on a Rally X game in Axe parser.  I've announced this a few times this weekend on IRC.  Anyways I'm gonna try and make it have better graphics, enemys, and maybe a few other things.  ATM it does collision through pxltests, though later (soon) I will make it use the tilemaps themselves.  anyways here goes...actually I need to switch to windows, so give me just a second

Offline DJ Omnimaga

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Re: Rally-X!
« Reply #1 on: April 18, 2010, 10:06:30 pm »
Nice, this is Axe Parser, right? I can't wait for screenshots ^^

Offline ztrumpet

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Re: Rally-X!
« Reply #2 on: April 18, 2010, 10:10:39 pm »
This sounds really cool!  Good luck! ;D

_player1537

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Re: Rally-X!
« Reply #3 on: April 18, 2010, 10:15:34 pm »
yeah, axe parser.  anyways here's the program (attached).  It's already compiled btw.

Offline DJ Omnimaga

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Re: Rally-X!
« Reply #4 on: April 18, 2010, 10:17:01 pm »
cool I'll download it

And screenshot!
« Last Edit: April 18, 2010, 10:22:42 pm by DJ Omnimaga »

Offline Builderboy

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Re: Rally-X!
« Reply #5 on: April 18, 2010, 10:21:51 pm »
Hey that looks great!  Especially like the scrolling tile mapper, very impressive.  Are you planning to implement the autoturning?  Like when you hit a wall, i believe it automatically turns a direction according to the wiki page?  

_player1537

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Re: Rally-X!
« Reply #6 on: April 18, 2010, 10:24:27 pm »
I just remembered that I forgot to tell DJ that if you press 2nd it switches to 15 mhz mode, he's gonna make a new screenshot

Offline Builderboy

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Re: Rally-X!
« Reply #7 on: April 18, 2010, 10:25:33 pm »
Oooh you should totally port the awesome theme song!! :D



heh, maybe not  ;)
« Last Edit: April 18, 2010, 10:26:24 pm by Builderboy »

_player1537

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Re: Rally-X!
« Reply #8 on: April 18, 2010, 10:26:34 pm »
theme song (/me goes to look through the wikipedia article some more)  also I will try to make the turning thing (forgot about that part)
« Last Edit: April 18, 2010, 10:26:51 pm by _player1537 »

Offline DJ Omnimaga

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Re: Rally-X!
« Reply #9 on: April 18, 2010, 10:27:50 pm »
And another screenshot when holding down 2nd :P

Offline Will_W

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Re: Rally-X!
« Reply #10 on: April 18, 2010, 10:31:42 pm »
You should try smooth scrolling.
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Offline meishe91

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Re: Rally-X!
« Reply #11 on: April 19, 2010, 12:38:34 am »
That looks really cool. Good luck! O0
Spoiler For Spoiler:



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Offline Quigibo

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Re: Rally-X!
« Reply #12 on: April 19, 2010, 01:20:45 am »
Awesome!  Reminds me a little of pacman, but with a different objective.  Can't wait till you finish it!
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Offline DJ Omnimaga

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Re: Rally-X!
« Reply #13 on: April 19, 2010, 02:17:57 am »
I wonder what will be the final size for maps?

_player1537

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Re: Rally-X!
« Reply #14 on: April 19, 2010, 06:55:26 am »
well, the final size IMO is just going to be whatever looks good.  it will almost undoubtedly be more than 40 tiles tall and probably at least 40 wide.  Thanks for all the support.  btw I'll be in DC for 5 days starting Wednesday, so I won't have a computer to post anything about this or anything else (unless my dad finds some phone that can do it without service or I steal someone else's phone.)  Anyways, next on the agenda is making the map look better, ie not blocks but slightly curved pieces, but that might take up too many tiles, idk.  Either that, or just make the map's collisions work by tiles instead of pxl-tests.