Author Topic: Rally-X!  (Read 9699 times)

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Offline ztrumpet

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Re: Rally-X!
« Reply #15 on: April 19, 2010, 07:49:43 am »
That looks great!  Good luck!
How are you storing maps?  I'm pretty sure you could easily get 400% compression. ;D
« Last Edit: April 19, 2010, 07:49:49 am by ztrumpet »

Offline DJ Omnimaga

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Re: Rally-X!
« Reply #16 on: April 19, 2010, 11:08:56 am »
well, the final size IMO is just going to be whatever looks good.  it will almost undoubtedly be more than 40 tiles tall and probably at least 40 wide.  Thanks for all the support.  btw I'll be in DC for 5 days starting Wednesday, so I won't have a computer to post anything about this or anything else (unless my dad finds some phone that can do it without service or I steal someone else's phone.)  Anyways, next on the agenda is making the map look better, ie not blocks but slightly curved pieces, but that might take up too many tiles, idk.  Either that, or just make the map's collisions work by tiles instead of pxl-tests. 
Aaah ok I hope you have fun there.

As for map size will roads also eventually be larger than 8 pixels wide?

Offline jsj795

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Re: Rally-X!
« Reply #17 on: April 19, 2010, 04:30:03 pm »
Ooohhh! I remember this game!!! I played it when I was really young, like 5~6 years old.
I used to love this game. I didn't know the name of the game, and in Korea, I used to call it "Farting Car game" because the screen smoke reminded me of the fart^^
Good luck on this!


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_player1537

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Re: Rally-X!
« Reply #18 on: April 19, 2010, 04:40:02 pm »
lol :D

That looks great!  Good luck!
How are you storing maps?  I'm pretty sure you could easily get 400% compression. ;D
I'm storing them with the same way as my tilemapping program (will find link in a minute).  I probably could get some really good compression if I made displaying maps slower, atm I am adding stuff so that it looks better and doesn't have just square blocks, I'll upload pics later of it.

Offline DJ Omnimaga

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Re: Rally-X!
« Reply #19 on: April 19, 2010, 11:07:05 pm »
Cool, I can't wait for them :)

_player1537

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Re: Rally-X!
« Reply #20 on: April 19, 2010, 11:28:13 pm »
almost have something that looks decent and will be easy to use with tile based collison, should be done in 10-15 mins, then I'll upload it (would you mind doing screenshots, it won't be like the other one where you are the car, its just a scrolling tilemap [no stopping going downwards though])

Offline DJ Omnimaga

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Re: Rally-X!
« Reply #21 on: April 19, 2010, 11:34:03 pm »
Ok I guess I could make one, just upload and I'll see if I can make one and post it.

SirCmpwn

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Re: Rally-X!
« Reply #22 on: April 20, 2010, 11:31:58 am »
ZOMG RALLY-X!
This was one of my favorite old-school games ever.  I can't wait for a final release.

_player1537

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Re: Rally-X!
« Reply #23 on: April 20, 2010, 04:40:51 pm »
thanks :)  I am still working on getting the map to look good (so far, it looks pretty good, but haven't finished the tilemap I wanna show off).  Also getting pretty sidetracked with other axe projects (a few I won't mention 'cause I doubt they'll get past anything barely resembling what they should be [can't find sprites that look good D:]).  But I'm still working on this one (haven't made the thing where when it runs into a wall it turns).  Then I have to tackle the enemies and get good tilemap collison without pxl-test.  Anyways that's what I'm working on now.

Offline DJ Omnimaga

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Re: Rally-X!
« Reply #24 on: April 20, 2010, 04:41:44 pm »
For other projects you could always ask for sprites in the pixel art sub-forum. Some people would be very happy to help you.

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Re: Rally-X!
« Reply #25 on: April 20, 2010, 04:42:50 pm »
oh yeah, forgot about that section, eh I'll get the gameplay before sprites on them probably

Offline tensuke

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Re: Rally-X!
« Reply #26 on: April 21, 2010, 01:06:58 am »
Awesome, I loved this game! Axe can do some really cool stuff. Can't wait for the updated tilemap, heh.

_player1537

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Re: Rally-X!
« Reply #27 on: May 02, 2010, 10:54:58 pm »
well, crap...

I backed up my calc the other day, but apparently I only backed up the ram, then I did a full memory reset, so I lost (almost) all progress on rally-x.  The good part is that the main portion of the code was just the tilemapper, so I'll redo that later.
Lesson: backup BOTH your ram and archive

Offline DJ Omnimaga

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Re: Rally-X!
« Reply #28 on: May 02, 2010, 10:57:13 pm »
x.x that sucks, I hope you don't give up, though :/

_player1537

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Re: Rally-X!
« Reply #29 on: May 02, 2010, 11:00:05 pm »
oh, I won't, it just means I'll have to restart (most of) it, which is fine 'cause I can optimize some code, and start out with collision before pxl-test