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yeah, but that's compressed programs, with ununderstable code (what, I'm a newbie ?)
Compressed programs? Neither of the three have any sort of compression going on (that I know of), it's just regular Axe.
Yeah, but I meant without any explication of how it work (bad English powaaa)
I believe to fix the fishbowl effect you just need to multiply the ray distance by the Cos() of the angle between your front view and the angle of the ray.
Why didn't you divide by 16 in the first place? 8.8 format seems a lot more useful than the current range of the trig functions.
Dot(A,B) = Mag(A)*Mag(B)*Cos(Angle between A and B).
Dot(A,B) = Ax*Bx + Ay*By