Author Topic: Real-time fighting  (Read 26577 times)

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Offline noahbaby94

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Real-time fighting
« on: December 29, 2008, 10:00:33 pm »
Hi I'm new to the forums I've been hanging out at the irc lately and I thought I'd show you what I've been working on.It's a real-time fighting arena style game with health bars,movement and a simple attack system.It's powered by xlib.Screenies should be coming soon.
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #1 on: December 29, 2008, 10:15:22 pm »
Welcome aboard :)

This sounds promising, I can't wait to see the screenies :)

Offline noahbaby94

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Re: Real-time fighting
« Reply #2 on: December 29, 2008, 10:33:48 pm »
Here's the screenies.

I need some help with sprites 6*8.I need better fighters and enemies.
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Offline kalan_vod

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Re: Real-time fighting
« Reply #3 on: December 29, 2008, 11:13:50 pm »
Well I hope you continue work, I like to see more! Haha, well CDI has released a demo of a fighting game using xLib. [Here], might help you out in you game!

Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #4 on: December 30, 2008, 12:34:28 am »
I like these sprites. I'm sure they would also do pretty well in some kind of strategy game, with the energy bar at top and all :)

Offline TIfanx1999

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Re: Real-time fighting
« Reply #5 on: December 30, 2008, 01:52:42 pm »
Were the screen shots removed ?, because I don't see anything...

Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #6 on: December 30, 2008, 02:07:22 pm »
I think Imageshack is down atm. They arent very reliable for image hosting these days, altough I prefer Imageshack to photobucket

Offline noahbaby94

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Re: Real-time fighting
« Reply #7 on: December 30, 2008, 04:06:35 pm »
The image is back now.I'm working on getting a second enemy and more battle skills. in then perhaps make a little side area/shop and make it an arena rpg.Does anyone have any ideas for extra skills for him preferably no ranged ones right now all I have is attack.
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Re: Real-time fighting
« Reply #8 on: December 30, 2008, 10:41:46 pm »
Does the character can equip multiple weapons? Due to the nature of the engine, I think it would be cool to have techniques, like sword techs. Maybe main attack should be stabbing in one direction, second attack slashing (would hit all enemies to your left, right and in front of you), another attack could be some kind of lighnign bold you throw at the enemy (would attack everything straight forward) and maybe a spell to attack from anywhere on the screen

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Re: Real-time fighting
« Reply #9 on: December 31, 2008, 11:19:01 am »
i think you would do well to research the attack patterns in some dungeon crawler RPGs, most famously Pokemon Mystery Dungeon, possibly Izuna: Legend of the Unemployed Ninja. It may provide so insight for your game, even if the examples are turn-based.

Now that I think about it, a Fire Emblem game should be quite feasible, and possibly popular. I wonder who would tackle such a project?

Offline necro

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Re: Real-time fighting
« Reply #10 on: January 02, 2009, 03:13:48 pm »
So the game is something like a Megaman Battle Network? If so, I'd suggest having attacks that hit diffrent patterns of squares like the various sword attacks in that game.
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Offline noahbaby94

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Re: Real-time fighting
« Reply #11 on: January 04, 2009, 09:43:53 pm »
New screenies.
Lot's of new skills engine reworked.

It's faster on the actual calc.
Next is making a shop area intro-ish thing.
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Re: Real-time fighting
« Reply #12 on: January 04, 2009, 09:50:24 pm »
it looks good, you know what i think would be cool? having a couple rocks or obstructions around to provide cover and somesuch.
« Last Edit: January 05, 2009, 05:54:31 pm by simplethinker »

Offline noahbaby94

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Re: Real-time fighting
« Reply #13 on: January 04, 2009, 09:52:14 pm »
Yeah that could be cool really easy to add too.
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #14 on: January 04, 2009, 10:12:26 pm »
oooh awesome, for some reasons the graphics reminds me Ultima for calcs :)