Author Topic: Real-time fighting  (Read 26646 times)

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Offline kalan_vod

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Re: Real-time fighting
« Reply #15 on: January 05, 2009, 12:25:08 am »
That looks really cool bro, love the "fire" attack! Keep that great work coming!

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #16 on: January 05, 2009, 09:55:42 am »
how does the fire attack work? at times ive seen it take up the whole screen, but at others it just seems to be a limited flame.

Moved to Real-Time fighting topic
-simplethinker
« Last Edit: January 05, 2009, 05:54:46 pm by simplethinker »

Offline noahbaby94

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Re: Real-time fighting
« Reply #17 on: January 05, 2009, 12:01:18 pm »
Now I need help with the sprites I really don't like the one's I've got now. The fire almost looks like something from mario.
That's what she said!!!

metagross111

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Re: Real-time fighting
« Reply #18 on: January 05, 2009, 01:43:11 pm »
in this type of game, the best you can do is a squiggly line sprite

Offline DJ Omnimaga

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #19 on: January 05, 2009, 04:05:03 pm »
I think you meant to post this in the Real Time Fighting topic, right?

metagross111

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #20 on: January 05, 2009, 04:08:53 pm »
crap, i think i hit the « previous next » button or something

Offline noahbaby94

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Re: Pokemon Stadium - Battle Simulator in the works
« Reply #21 on: January 05, 2009, 05:45:43 pm »
The fire attack has two variations fulls screen pwnage and a smaller 3*3 attack the full screen uses masses of mana though.
That's what she said!!!

Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #22 on: January 05, 2009, 06:15:35 pm »
is it random or can you actually choose which one to use?

Offline noahbaby94

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Re: Real-time fighting
« Reply #23 on: January 05, 2009, 06:43:33 pm »
You can choose between the two.
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #24 on: January 05, 2009, 07:34:48 pm »
aaah ok, I wasn't sure if it was more some kind of random critical damage attack.

Offline noahbaby94

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Re: Real-time fighting
« Reply #25 on: January 06, 2009, 06:39:40 pm »
OK here's it at full speed.
http://noah.wikidot.com/arena-rpg
« Last Edit: January 30, 2009, 04:20:20 pm by noahbaby94 »
That's what she said!!!

Offline noahbaby94

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Re: Real-time fighting
« Reply #26 on: January 06, 2009, 08:59:56 pm »
I've got the beginnings of the shop area the link is at the same spot as the old one.Next is making an inventory.
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Offline DJ Omnimaga

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Re: Real-time fighting
« Reply #27 on: January 06, 2009, 10:56:26 pm »
wow  pretty nice, this is quite fast actually. Glad you managed to have the screenshots shown at right speed

metagross111

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Re: Real-time fighting
« Reply #28 on: January 07, 2009, 01:44:28 am »
looks great. i liked that fire attack that went around you.

btw, i think that a fire attack that covers the entire screen is sort of cheap. maybe you can manage a sort of a diamond shape?

Offline noahbaby94

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Re: Real-time fighting
« Reply #29 on: January 07, 2009, 10:37:52 am »
Yeah that sounds better otherwise I guess you could just spam the fire attack.
That's what she said!!!