Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Real-time fighting
« previous
next »
Print
Pages:
1
2
[
3
]
4
5
...
7
Go Down
Author
Topic: Real-time fighting (Read 26647 times)
0 Members and 2 Guests are viewing this topic.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Re: Real-time fighting
«
Reply #30 on:
January 07, 2009, 05:27:46 pm »
Nice work~! I love the shop, its fun haha. Reminds me how Asteroids (Joes game) was on calc (the shop).
Logged
noahbaby94
LV7
Elite (Next: 700)
Posts: 585
Rating: +29/-24
Re: Real-time fighting
«
Reply #31 on:
January 11, 2009, 02:03:29 pm »
Nooo I've lost my link cable so no more screenshots for a while.
Logged
That's what she said!!!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Real-time fighting
«
Reply #32 on:
January 11, 2009, 02:19:23 pm »
ouch this sucks I hope you find it
Logged
noahbaby94
LV7
Elite (Next: 700)
Posts: 585
Rating: +29/-24
Re: Real-time fighting
«
Reply #33 on:
January 11, 2009, 11:05:50 pm »
Inventory system is begininng to work now I can select items and wield them now I just need to make a sellback shop and I'll release a beta.
Logged
That's what she said!!!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Real-time fighting
«
Reply #34 on:
January 11, 2009, 11:06:56 pm »
promising
, I hope this is finished
Logged
noahbaby94
LV7
Elite (Next: 700)
Posts: 585
Rating: +29/-24
Re: Real-time fighting
«
Reply #35 on:
January 12, 2009, 11:25:02 pm »
Finnally I found my link cable I'll post some screenies tomorrow.
Logged
That's what she said!!!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Real-time fighting
«
Reply #36 on:
January 13, 2009, 01:52:05 am »
Yay! The worst thing to happen is when you have to type the entire game by hand on the PC when you finished due to no longer having a link cable or vice versa
. I did that a few times with 10 kb games in the past
Logged
noahbaby94
LV7
Elite (Next: 700)
Posts: 585
Rating: +29/-24
Re: Real-time fighting
«
Reply #37 on:
January 13, 2009, 07:34:23 pm »
Check out the start of an inventory system.
http://noah.wikidot.com/arena-rpg
«
Last Edit: January 30, 2009, 04:20:52 pm by noahbaby94
»
Logged
That's what she said!!!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Real-time fighting
«
Reply #38 on:
January 13, 2009, 07:45:02 pm »
nice, will the final menu be in the same style than FF games?
Logged
noahbaby94
LV7
Elite (Next: 700)
Posts: 585
Rating: +29/-24
Re: Real-time fighting
«
Reply #39 on:
January 13, 2009, 07:46:35 pm »
I'm not totally familiar with the ff series what do they look like?
Logged
That's what she said!!!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Real-time fighting
«
Reply #40 on:
January 13, 2009, 07:57:34 pm »
Typical FF menu, from FFIII to FFIX
Or like RPG Maker, but the only difference is that the navigation is to the left instead
Logged
noahbaby94
LV7
Elite (Next: 700)
Posts: 585
Rating: +29/-24
Re: Real-time fighting
«
Reply #41 on:
January 13, 2009, 08:00:21 pm »
I like that look I'll probably add that after I get the current system properly working.
Logged
That's what she said!!!
noahbaby94
LV7
Elite (Next: 700)
Posts: 585
Rating: +29/-24
Re: Real-time fighting
«
Reply #42 on:
January 15, 2009, 10:29:29 pm »
Now were in glitch land look at latest screenie.
http://noah.wikidot.com/blog:7
«
Last Edit: January 30, 2009, 04:21:09 pm by noahbaby94
»
Logged
That's what she said!!!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Real-time fighting
«
Reply #43 on:
January 15, 2009, 10:55:17 pm »
lol bonus weapon glitch?
Logged
noahbaby94
LV7
Elite (Next: 700)
Posts: 585
Rating: +29/-24
Re: Real-time fighting
«
Reply #44 on:
January 18, 2009, 06:14:28 pm »
Yeah!! I fixed it there were numbers all over the place that were wrong.
Logged
That's what she said!!!
Print
Pages:
1
2
[
3
]
4
5
...
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Real-time fighting