-
By 2024 the Imperial States of America were on the way to world domination...
Eventually, someone fought back.
The destruction was so complete, other nations no longer recognized the ISA as a nation.
When the radioactivity began to fade, survivors from all over gathered and built the city of Neo-Lexington.
The city was a utopia, until the fallen tyrant, Emperor Bush arrived at the settlement. He spoke before the citizens, and with his propaganda he united them into his following, and became their ruler once again...
Emperor Bush organized a new elite military force using the new training programs, QUEST, The Centurions, and The Academy.
His rule is absolute and unquestioned, and the people all fell into place under him, peace reigned in Neo-Lexington, until Bush announced his new policy...
No Child Left Alive!
Tragedy looms over the horizon. Who will stand and fight in this most dire hour?
Who will dare to... rebel?
http://imageshack.us
http://imageshack.us
http://imageshack.us
http://imageshack.us
http://imageshack.us
http://imageshack.us
This Spring,
Only Rebels make a difference...
-
Nice graphics...interesting story...
I'll have to try it out when you finish it :)
-
I'm not sure I would rebel, children can piss me off a ton sometimes.
j/k j/k ;)
-
Hints:
-Replace the name "Bad Guy" with something else...like "Juvenile Exterminator", but that would be too long of a name
-Instead of making spells like "Fire", "Ice", "Earth", and "Electric", make the spells more Sci-Fi oriented: "Power Blast", "Head shot", "Homing Missile", and "EMP Pulse" would suit the story better
Other than those things, nice job so far! ;)
-
They use swords in the future to fight people with guns...
EDIT: It looks like I have recently achieved 200 posts here... (and I just noticed I have almost 1000 on UTI, I think I should plan a major program release for that *hint*)
-
QUOTE |
-Replace the name "Bad Guy" with something else...like "Juvenile Exterminator", but that would be too long of a name |
It isn't a real enemy name, "Rebel" and "Bad Guy" are just what I use to test the battle system.
QuoteBegin
-->QUOTE |
-Instead of making spells like "Fire", "Ice", "Earth", and "Electric", make the spells more Sci-Fi oriented: "Power Blast", "Head shot", "Homing Missile", and "EMP Pulse" would suit the story better |
That's a good suggestion! I'll see what I can do, they'll have to be short to fit on screen.
-
i like the rebel's hair. real nifty
not to be too picky, but EMP stands for Electo-Magnetic Pulse
-
QUOTE |
not to be too picky, but EMP stands for Electo-Magnetic Pulse |
Maybe they're wearing special electronic masks, and if you use EMP, they will have less accuracy or something.
BTW, Game looks great so far, can't wait for a release.
-
QuoteBegin-Liazon+28 Jan, 2007, 21:55-->
QUOTE (Liazon @ 28 Jan, 2007, 21:55) |
i like the rebel's hair. real nifty
not to be too picky, but EMP stands for Electo-Magnetic Pulse |
EMP used for disabling vehicles, robots, cyborgs, and electronic weapon systems. May also be used to distrupt regular cardio-activity. BTW, cardio-activity is long for "heart beat"
-
wow missed this topic, I like the battle screen and the sprites so far!
-
yes, they are fricken nice :thumbup:

Do you know when you might post a demo? (just so i know when to get on :P
-
Nice story :)

"Fight authority this spring."
Rebel
:D
-
Hey the game looks great (especially the screens) :thumbup:
-
QuoteBegin-Delnar_Ersike+28 Jan, 2007, 21:21-->
QUOTE (Delnar_Ersike @ 28 Jan, 2007, 21:21) |
"EMP Pulse" would suit the story better
Other than those things, nice job so far! ;) |
sorry i was unclear ^^
interesting tagline
-
Looks awesome, can't wait to play it already :D
.
-
wait, is this for the 83+ series, or something else? (i'm guessing 83+ by the battle system, but i don't know x.x)
-
Cool screenshots and storyline. :)
-
QUOTE |
wait, is this for the 83+ series, or something else? (i'm guessing 83+ by the battle system, but i don't know x.x) |
For TI-83+ and related, once complete!
-
so, any new updates???
-
If I can learn how, I may try to make link cable multiplayer.
Also I'm trying to create a reactive blocking function, where you block an enemy attack only if you press the block button at the right time rather than switching to a defensive stance like I have it. I cant make it work so far.
I'm trying to decide how to go about dialogue.
-
QUOTE |
Also I'm trying to create a reactive blocking function, where you block an enemy attack only if you press the block button at the right time rather than switching to a defensive stance like I have it. I cant make it work so far. |
Yes, it is very hard to implement. My suggestion would be to create a For( loop with a getkey and if the person presses the block button within correct time span, he successfully blocks.
Another thing you can do is before an enemy attacks, the enemy takes up a stance for one second of what type of attack he will do (left to right diagonal down slash, jab, lateral slash, etc.) and you have to press the correct button to block the attack using the method described in the previous paragraph, only with a larger time span
-
mmm that sounds like a good idea
-
This project so far has....
neat graphics!
world destruction!
screenshots!
swords! (only swords are true B)
)
an original story line!
and most importantly
fried Bush!
or so I hope... :D
which leads to Spellshaper liking this project, drooling in anticipation and talkingof himself in 3rd person. *drool*
-
mmmm, talking about oneself makes Trevmeister66 happy (actually one of my teachers does this as a "teaching device" x.x)
yeah, it looks great so far, can't wait for a release!
-
-
wow o.o
that's really good. I'm guessing you drew that??
look really nice.
BTW, what does the writing on the sword say? (if it says anything at all)
-
Well, actually that would only spell "jetzkgztes", which is absolutely nothing...
-
o, i see. I thought it would be like some special power boost thing or something... guess not. :)
-
VI? What happened to I, II, III, IV, and V? :P

Screenshots look killer, storyline sounds a little cheesey, but has potential, and the concept art you drew is great. I'm looking forward to seeing this completed.
-
Me too. :)
-
QUOTE |
VI? What happened to I, II, III, IV, and V? tongue.gif |
The first 5 were made on my TI-86. I met with a tragic demise when my friend borrowed it and changed the batteries incorrectly, erasing the RAM. II met its untimely end before completion when the calculator froze up and I was forced to remove the batteries. III met with a similar fate before it was finished. IV was completed and existed all summer, until I went in to add a secret level and it was destroyed in the same manner. V was completed for 3 days before being erased by the unseen force of calc freezing.
-
Thats a major case of bad luck :(

lets hope VI goes better :D
-
PROGRESS UPDATE:
So you guys don't think I'm the kind of person who starts a project and never finishes it.
Game engine is fully playable, still in progress and being improved.
The first level is complete!
3 enemies have been created!
The Story is underway.

The dungeon...



THE BOSS!



Keep rebelling, and I'll keep programming!
-
Nice graphics! :)
-
looking very good, keep up the great work (i like the weapon the boss or enemy has!)
-
I could post a demo now, if someone can guide me through the process of combining the files into an executable one.
-
the spriting style is pretty cool. very rebel-like
-
combining the files into an executable one... what exactly do you meen?
-
Well, I mean what is the process in which I end up posting a downloadable thing that people can download and put on their calc and run the game from.
-
This is in Z80 assembly, right? What assembler are you using? Doesn't it generate a .8xp file that one can send to his/her calculator?
-
No, it's BASIC.
-
Easy as cake:
1) Put the files onto your computer
2) Make a readme
3) Compile it into .zip format using WinZip or WinRar
4) Upload it!
-
if you already have the files on the computer, you just have to have them in a folder, then compress that folder and upload it in a post
-
w00t @ graphics!
Did you make them oncalc? I don't have the patience for that anymore :(
as for distributing it:
Just as Delnar_Ersike and trevmeister66 said, dump on comp, compress, upload ;)
-
Here is the Demo. I'm not posting it in Downloads because it is a demo, I don't want everyone to have it until completion, just the people who have kept up with the project.
I hope this works for you.
Any suggestions for improvement, particularly with the speed of it, would be greatly appreciated.
-
It's in TI-BASIC? Wow. o.o
Excellent work!
-
very excellent indeed. I appluade you. Nice work!
-
wow, from what i've done so far, very nice!
but...
1) i know it's only a demo, but it can be optimized EXTREMELY!!!
2) very very very nice intro, but when it asks me to choose a class, i chose elementalist and it says "ERR: INVALID DIM" and i select goto, and it shows a value being set to a list. I just realized it, but i guess you didn't creat the list or something. I'll add it in.
-
Oh! I'm sorry, I didn't include the lists, I sorta thought it would create them on it's own....
I've updated the download to now include those lists.
I know it needs to be optimized, how about some advice on HOW to optimize?
-
you could first do the basic optimization like getting rid of the )'s and "s at end of statements and before -> signs.
that could get rid of some bytes.
Then check for repetitive code and see if it can be deleted and used only once.
-
hmm, that would save a hell of alot of memory.
I didnt realize you could store a string without an end quote.
-
Spring was pretty unrealistic. I've got alot more to do on it, and this relentless semester isn't giving me much time to do it. So, sorry, pushing back the release. :swamped:
-
ya, take your time. don't rush it just to get it out.
-
Yep! Make it worth the wait. :)