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Omnimaga
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TI Z80
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Galactic ENHANCED
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Topic: Galactic ENHANCED (Read 10363 times)
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Halifax
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Galactic ENHANCED
«
Reply #45 on:
March 17, 2007, 04:25:00 pm »
No and I don't feel like looking for it. I have around 1000 lines of asm that manipulate plotsscreen heavily and I don't feel like debugging them.
I will probaly just patch it up later.
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Jon
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Galactic ENHANCED
«
Reply #46 on:
March 17, 2007, 05:19:00 pm »
c1-->
CODE
ec1
xor a
ld (plotsscreen+767),a
c2
ec2
Enjoy the patch
A full 4 bytes and 14 T-states
* do it right before you fastcopy *
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Halifax
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Galactic ENHANCED
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Reply #47 on:
March 22, 2007, 03:17:00 pm »
Ok this may not be an update by I just thought I would mention. Galactic 68K was a psuedo port of Galactic ENHANCED because I did not hold the knowledge to port it myself. Now, I have learned 68K Assembly and I have the knowledge, I will be porting Galactic ENHANCED to 68K myself for the TI 89 and TI 92, V200.
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bfr
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Galactic ENHANCED
«
Reply #48 on:
March 22, 2007, 04:05:00 pm »
What, you don't like my port?
Awesome! You could probably just program it in C many speed/size problems, but your choice. Maybe you should focus on the TI-83+ version though, because you already started working on that and there isn't even a "pseudo-port" of it.
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Halifax
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Galactic ENHANCED
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Reply #49 on:
March 22, 2007, 04:10:00 pm »
Galactic 68K was a psuedo port(It wasn't really the way I wanted to go with it). Also why port it to C. Its easier to represent a program thats in Assembly in Assembly, not represent in C. Plus 68K Assembly is as easy as z80 Assembly. The only thing is messing with longwords. Otherwise its a breeze and only took me about 4 days to learn it.
Note: I really don't focus on any of my projects. I just switch between them because they help each other. Working on NexGenGS has lead me to think of some easier ways to manipulate the screen and synchronization among other things. So really its not good to focus on one thing I believe. (That's just me)
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bfr
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Galactic ENHANCED
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Reply #50 on:
March 22, 2007, 04:15:00 pm »
OK, just a suggestion. Galactic is just the type of game that would be really easy to make in C (I made it in just a few days, and you have yet to finish Galactic for the TI-83+, no offense, but I'm just saying that assembly projects tend to take longer because they usually require more work - maybe you just were had a lot of homework though or were just busy).
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Halifax
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Galactic ENHANCED
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Reply #51 on:
March 22, 2007, 04:53:00 pm »
I will have to disagree with you on that topic. Programming Galactic in Assembly only took me two days. Ok and also its almost a direct port to 68K ld = move and so on w/e.... I will have the 68K port done by this weekend. Trust me it is harder to try and put ASM into C.
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bfr
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Galactic ENHANCED
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Reply #52 on:
March 23, 2007, 11:24:00 am »
OK, you have a point there.
I was just saying that I finished Galactic 68K in C fairly quickly, and I didn't even know Galactic for the TI-83+ was finished. o.o
(Oh, and btw, in C, it is usually easier to catch certain bugs, such as ones that draw an unwanted line on the screen
)
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Liazon
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Galactic ENHANCED
«
Reply #53 on:
March 23, 2007, 12:17:00 pm »
well, at least you can now build 68k apps
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Halifax
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Galactic ENHANCED
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Reply #54 on:
March 23, 2007, 06:27:00 pm »
wait who said Galactic was finished??? and haha Liazon I doubt I am going to make an app anytime soon. z80 Applications were hard enough.
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Omnimaga
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Galactic ENHANCED