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Omnimaga
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Calculator Community
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Other Calc-Related Projects and Ideas
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TI Z80
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REBEL
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Topic: REBEL (Read 8909 times)
0 Members and 2 Guests are viewing this topic.
Shazane Koronova
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REBEL
«
Reply #30 on:
February 08, 2007, 11:38:00 am »
QUOTE
VI? What happened to I, II, III, IV, and V? tongue.gif
The first 5 were made on my TI-86. I met with a tragic demise when my friend borrowed it and changed the batteries incorrectly, erasing the RAM. II met its untimely end before completion when the calculator froze up and I was forced to remove the batteries. III met with a similar fate before it was finished. IV was completed and existed all summer, until I went in to add a secret level and it was destroyed in the same manner. V was completed for 3 days before being erased by the unseen force of calc freezing.
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Floodkiller
Guest
REBEL
«
Reply #31 on:
February 09, 2007, 03:22:00 am »
Thats a major case of bad luck
lets hope VI goes better
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Shazane Koronova
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REBEL
«
Reply #32 on:
March 05, 2007, 04:48:00 pm »
PROGRESS UPDATE:
So you guys don't think I'm the kind of person who starts a project and never finishes it.
Game engine is fully playable, still in progress and being improved.
The first level is complete!
3 enemies have been created!
The Story is underway.
The dungeon...
THE BOSS!
Keep rebelling, and I'll keep programming!
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graywolf
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REBEL
«
Reply #33 on:
March 05, 2007, 05:20:00 pm »
Nice graphics!
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trevmeister66
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Posts: 1009
Rating: +14/-5
REBEL
«
Reply #34 on:
March 05, 2007, 05:27:00 pm »
looking very good, keep up the great work (i like the weapon the boss or enemy has!)
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
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Shazane Koronova
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REBEL
«
Reply #35 on:
March 07, 2007, 10:14:00 am »
I could post a demo now, if someone can guide me through the process of combining the files into an executable one.
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Liazon
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REBEL
«
Reply #36 on:
March 07, 2007, 12:05:00 pm »
the spriting style is pretty cool. very rebel-like
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trevmeister66
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REBEL
«
Reply #37 on:
March 07, 2007, 01:20:00 pm »
combining the files into an executable one... what exactly do you meen?
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Shazane Koronova
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REBEL
«
Reply #38 on:
March 07, 2007, 03:11:00 pm »
Well, I mean what is the process in which I end up posting a downloadable thing that people can download and put on their calc and run the game from.
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bfr
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REBEL
«
Reply #39 on:
March 07, 2007, 03:38:00 pm »
This is in Z80 assembly, right? What assembler are you using? Doesn't it generate a .8xp file that one can send to his/her calculator?
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bfr's website -
http://bfr.tifreakware.net
Shazane Koronova
Guest
REBEL
«
Reply #40 on:
March 07, 2007, 04:21:00 pm »
No, it's BASIC.
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Delnar_Ersike
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REBEL
«
Reply #41 on:
March 07, 2007, 04:43:00 pm »
Easy as cake:
1) Put the files onto your computer
2) Make a readme
3) Compile it into .zip format using WinZip or WinRar
4) Upload it!
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trevmeister66
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REBEL
«
Reply #42 on:
March 07, 2007, 04:43:00 pm »
if you already have the files on the computer, you just have to have them in a folder, then compress that folder and upload it in a post
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Spellshaper
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Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
REBEL
«
Reply #43 on:
March 07, 2007, 08:37:00 pm »
w00t @ graphics!
Did you make them oncalc? I don't have the patience for that anymore
as for distributing it:
Just as Delnar_Ersike and trevmeister66 said, dump on comp, compress, upload
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Shazane Koronova
Guest
REBEL
«
Reply #44 on:
March 08, 2007, 08:34:00 am »
Here is the Demo. I'm not posting it in Downloads because it is a demo, I don't want everyone to have it until completion, just the people who have kept up with the project.
I hope this works for you.
Any suggestions for improvement, particularly with the speed of it, would be greatly appreciated.
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Omnimaga
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TI Z80
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REBEL