QuoteBegin-DJ Omnimaga+24 Jul, 2007, 6:51-->QUOTE (DJ Omnimaga @ 24 Jul, 2007, 6:51) |
Well just don't download the game then. |
Why wouldn't I? I have almost all the Illusiat games on my comp and RL3, too.
What I mean by creating the weakest orbs is that spellcasters will be able to use their weakest spells even if they have no money. After, spellcasters are not supposed to be good fighters, so their damage is pretty pitiful except when they cast spells. If they were to cast even the weakest of their spells, they might catch up to Fighters somewhat in dealing damage every turn. And don't forget, making an orb takes up a battle turn...
To make my opinion more clear, say your party's fighter deals 100 damage on each attack. Your spellcasters can deal 250 damage if they use their strongest orb, but when attacking normally (like a fighter) they can only deal 35 damage. However, their weakest orb can also deal 100 damage, but to create it the spellcasters need to use up one battle turn, effectively decreasing the damage to 50 per turn: Still lower than the fighter's 100 damage per turn, but at least higher than their normal attacks. Of course, they can hoard up their weakest orbs during some easy battles, but even then it's just 100 damage per turn, which is exactly the same as the fighter's DPT (damage per turn).
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None of those delnar elriske. I am surprised you didn't guessed the main factor though, as (no offense) you kinda contributed a lot to the death of this project and almost got banned a few times here before i lost internet access. the biggest reason that made this project die was the negative criticism about my previous games sizes and amount of programs (see ticalc reviews of Reuben quest 1 and Metroid. Also check the news articles comments about reuben, XXR and metroid), and since I will never rely on stripping down most features that made my games get recognition in the past just because i want to keep it under 30 KB and less than 10 sub routines. Imho 98% of the basic rpgs released so far that are under that size sucked or lacked many features. If they had lot of features they were generally demos |
Hmmm, I never received any warning about those potential bans. Also, the reason people criticized your programs (not you, big difference) for size was probably because those people did not have 83+SE's or 84+SE's like you do (the exact same reason DCS was criticized for size: only the 83+/84+ owners were the ones complaining, the SE owners actually wanted more features). The reason people criticized your programs for the amount of subprograms was because they were too lazy to remember all the programs that need to be in the archive or in the RAM (I was part of that lazy group as well, though now that I know more about BASIC, I realize the effectiveness of subprograms sometimes). Most people who own calculators and play games on them regularly usually keep 6-18 games (depending on their calc model) and archive the games they aren't playing to save RAM and to make sure that if there is a RAM Clear somehow, they'll only lose the game they were currently playing. If there was some kind of macro or another easy way to automatically archive/unarchive the subprograms needed for your game, those criticisms would immediately disappear.
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since people don't want large games anymore I'm out of this now, and i will not return on my decision. I even considered getting ticalc.org to remove Metroid and all my RPGs aside from Illusiat 1-12 collection, Nemesiat and Mana Force 1 from their site for a while now, same for calcgames and UnitedTI |
What do you mean by big games not being popular. Sure Phoenix is less than 10kB and is pretty popular, but I wouldn't call Wizards, Desolate 2, Spencer's Zelda, Pokemon Purple, Robot War 2, AOC2, and the rest (sorry if I forgot to mention a popular game in progress that is over 30kB in size) neglected by the TI Community. All right, all right, only 2 of the games I mentioned are in BASIC, but PP is in Pure BASIC so that makes up for it. Among the games that are out, iirc, there are pretty popular games that are kind of large, including: Desolate, TVF, Bowling, Acelgoyobis (it's only big if you have ~3 tables loaded, though), RL3 (yes, it's still pretty popular despite its speed and size), LoZ: Dark Link Quest (I actually played through this 3 times, it was so fun), Gemini, Metroid Pi, and more (again, excuse me if I forgot something).
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Now that this happened, I would like to recommend to people who give criticism on other people games (even though finished) to not be that tight or harsh), because this could happen again and this happened often in the past. Just think before posting it. |
Yes, some of us can be overcritical at times, like myself (even with my own programs :alien:

). But in the case of myself, anything I don't point out as "needs to be improved" is good in your game, and anything I point out as "good" is exceptionally good (I am sure there are some people out there that are exactly the same as me). Also, if I had the choice between an overcritical geek and a lying Mr. Nice-Guy, I'd rather take the overcritical geek (I don't know about you however, you might be a little more sensitive to criticisms than I am).
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As for if there was another factor that made this project die was that the goal of the story was to create a parralel with TI community stuff (hence the ragol name for one of the chars), but since it abruptely ended (due to some idiot starting a rumor about a dos attack by netham, which prompted me to login under xlibman/DJ_Omnimaga to set a ban) this pretty much defeat the main purpose of the project. In fact, progress stopped right before this happen, but the reason why i did not restarted is what i explained above |
That was actually a pretty nice trick with the whole ragol thing there, even if I did get a bit suspicious by the common name between one of the RL4 characters and the account name and by the fact that both the xlibman account and the ragol account claimed to live in Quebec yet have never seen each other. If that IRC incident hadn't happened and you would have continued under the mask name of Ragol, some of use would have unmasked you (whether secretly or privately) after a while due to some minor details you might have let slip. It is possible to see how hard it is to run under a new identity without being unmasked by looking at some history (whether very recent or pretty far into the past).
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