Author Topic: Res  (Read 3909 times)

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Offline kalan_vod

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Res
« on: April 01, 2009, 12:02:14 am »
Update [03/31/09]:
This is being totally re-written, the data is even being re-optimized into a more efficient form for memory sake.

Things added since last update:
-Nothing, it is being totally re-written

Things to be added:
-More rooms/puzzles.
-Add more to the story line.
-Work on the read me.

This was a project I had hit hard, but lost interest. It is a larger project than I normally work on, and thus less likely to be completed. I do look forward to coding on this, but I re-started this back in January this year and have not worked on it since about early February. More info can be found at kalanrock.us, which contains the history of this project.


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Re: Res
« Reply #1 on: April 01, 2009, 04:01:30 am »
ooh nice you're working on this a bit more. I love the map transitions  and the speed. This brings me back some good old memories too :)

(hoping it's not an april fools joke :P)

Offline kalan_vod

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Re: Res
« Reply #2 on: April 01, 2009, 06:21:22 pm »
Thanks kevin, and no this is not a April fools joke lol. I like the transitions too, just need to make more rooms "maps". I plan on working on this again soon, I just have several other projects that I have started/stopped and plan on announcing them soon...

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Re: Res
« Reply #3 on: April 01, 2009, 11:06:03 pm »
cool glad it isn't (altough still 57 minutes to go ;.;) try to not work on way too many at once, though, a few should be fine, that way you should be able to finish at least one or two faster ^^

Offline kalan_vod

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Re: Res
« Reply #4 on: April 01, 2009, 11:16:57 pm »
To keep motivation and not get bored with it, I keep several projects going XD

Offline TIfanx1999

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Re: Res
« Reply #5 on: April 11, 2009, 12:06:38 pm »
Oh wow, nice to see Kalan working on something too. =) You gonna use X-lib or Celtic?

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Re: Res
« Reply #6 on: April 11, 2009, 06:33:33 pm »
I think he's using xLIB, since this project was started 4 years ago, but it should work fine with Celtic III since it's backwards compatible (and run faster)

Offline kalan_vod

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Re: Res
« Reply #7 on: April 12, 2009, 12:09:50 am »
It is with xLIB currently, when I do see full support for xLIB with Celtic I will use it. I do not check the updates too often, but I guess it still does not support 100%.

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Re: Res
« Reply #8 on: April 12, 2009, 01:49:16 pm »
yeah it's more like 99%. Mainly the sprite routine doesn't fully work, and some other functions doesn,t work on the TI-Nspire, unlike xLIB. If Celtic III is finished and you still use xLIB people will be able to play your game with both xLIB and Celtic III ^^