Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Theta Fourteen
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Theta Fourteen (Read 4615 times)
0 Members and 1 Guest are viewing this topic.
Zeromus
Guest
Theta Fourteen
«
on:
July 14, 2006, 05:09:00 am »
Chances are, you have heard this name before, or T14 somewhere. It's a pretty popular name from what I heard, personally I don't think so, but meh. Basically it was meant to be an RPG to blow RoL and DLQ out of the water (maybe FF:TOM, but prolly not) and has been going onn and off for over a year now. This is v12.3 if you care (v1 being the original) and I am still working on it, from scratch this time, all in ASCII on the homescreen, with the aid of xLIB for some special effects that I may need. It'll be very huge to say the least, I am thinking in terms of the entire 83+'s memory. But we will see, as for some stats on the current version.
1 character to play as, it makes everything easier, and the story more complex.
10 bosses, one for each chapter
Over 250 mapparts (a mappart = 1 screen) to play on
Animated cutscenes, a LOT of them
Full storyline
There is a teaser, found
http://cdi.calcgames.org/CalcStuffs/T14.8xp
and tr1p1ea has a screenshot of it.
There is the storyline from chapter 1 found
http://www.cdi.calcgames.org/T14story.txt
as well.
also...
http://cdi.calcgames.org/CalcStuffs/T14%20Demo.zip
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Theta Fourteen
«
Reply #1 on:
July 15, 2006, 10:00:00 am »
I downloaded it yesterday but as I was pretty depressed I didnt felt like doing anything at that time so I only went 2 screens above, I liked the battles and the intro btw (better than mines
)
btw at some point I should make a database of all my magic animation and zip them, so ppl can use them in their games (those from illusiat 11 and 12 mostly)
Logged
threefingeredguy
Guest
Theta Fourteen
«
Reply #2 on:
July 16, 2006, 11:00:00 am »
Too many random battles.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Theta Fourteen
«
Reply #3 on:
July 16, 2006, 01:44:00 pm »
yeah sometimes i got 2 in a row >.< but i guess it can be fixed by having to walk a minimum amount of step be4 getting a battle, like reuben and illusiat (which was 10)
i love those intro
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Theta Fourteen
«
Reply #4 on:
July 16, 2006, 03:16:00 pm »
CDI, I enjoy your ascii games a lot. I do not understand completely why you are using xLIB with this though :? , as you could use a different asm lib which is smaller (since you most likely will not be using the sprite routines?). Idk, I like your xLIB theta14 >.> . I still enjoy all of your works, I guess you will be making more use of xLIB with this program
.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Theta Fourteen
«
Reply #5 on:
July 17, 2006, 01:12:00 am »
i think he wants to use the xtemp functions, which is very slow with programs like flash gordon and resource. in xlib its almost instant
Logged
Zeromus
Guest
Theta Fourteen
«
Reply #6 on:
July 17, 2006, 03:25:00 am »
I am using the contrast, the image mapper (lines, rectangles you know. real(12! ), the XTEMP function, and a few others if need be
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Theta Fourteen
«
Reply #7 on:
July 17, 2006, 03:34:00 am »
sound cool, I wish xlib had a feature that copied the LCD content (even homescreen) to a pic,, zapi did that and it rocked cuz I could do some cool stuff with the homescreen in Dark Link Quest
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
Theta Fourteen
«
Reply #8 on:
July 17, 2006, 05:17:00 am »
i love the ASCII waves!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Theta Fourteen
«
Reply #9 on:
July 17, 2006, 05:51:00 am »
i should make a screenie of the demo
Logged
Dragon__lance
Guest
Theta Fourteen
«
Reply #10 on:
July 17, 2006, 03:28:00 pm »
ooooh,i remember the old boss demo of T14,i really enjoyed it.I was very impressed with the animations of attacks and the whole system
This is awesome it's revived even though no more awesome GS
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Theta Fourteen
«
Reply #11 on:
July 18, 2006, 02:35:00 am »
nah ascii still pwns, I played the old boss demoand it rocked
Logged
BCTurk
Guest
Theta Fourteen
«
Reply #12 on:
July 18, 2006, 06:31:00 am »
Yeah, the old boss demo was pretty cool, albeit somewhat easy.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Theta Fourteen
«
Reply #13 on:
August 07, 2006, 02:22:00 am »
how is it progressing (as well as p3d and the gs sprite/map editor)?
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Theta Fourteen